I think this can work fine. It's not too much extra work and if the campaign focuses on the martial arts then the extra granularity of maneuvers should feed into the story - 'only the Stance of the Righteous Dragon can best my foes Rain of Steel technique' I like that this method allows for enemies ...
Here's another idea for a campaign using original FF gamebooks. I suppose it's obvious, but for a gothic horror, possibly in the vein( no pun intended honest,well maybe) of hammer horror how about Vault of the Vampire, Howl of the Werewolf, and Revenge of the Vampire add in a professor creating fle...
Deathtrap Dungeon -> Trial of Champions -> Armies of Death
is already a pretty natural progression. In fact that has a very Conan the Barbarian vibe going on. Flip Deathtrap Dungeon to a team event and you are good to go.
I've been working on fleshing out a potential three story arc for an Advanced Fighting Fantasy campaign. My first plan is - Caverns of the Snow Witch -> Forest of Doom -> Temple of Terror In Caverns , the PCs begin as lowly caravan guards and get involved in stopping Sharreela's attempts at world do...
The Lizard King – Lord of Fire Island and Slave to the Gonchong Skill: 14 (9) Stamina: 20 (15) Social Class: 10 (with Lizard Men) Attacks: 2 Armour: Medium Damage: As sword (+1 on damage roll) plus an additional point of fire damage that ignores armour The Lizard King of Fire Island has fallen unde...
Balthus Dire – Lord of the Black Tower, King of Craggen Heights and Second of the Demonic Three Skill: 11 Stamina: 19 Magic: 12 Magic Points: 22 Social Class: 10 Talents: Arcane, Armour Training, Dark Seeing, Weaponmaster Special Skills: Armour: 4, Swords: 4, Strength: 4, Magic – Minor: 4, Magic – ...
On to the big boys Oldoran Zagor – The Warlock of Firetop Mountain and First of the Demonic Three Skill: 11 Stamina: 18 Magic: 12 Magic Points: 24 Social Class: 5 Talents: Arcane, Attuned, Focus (Deck of Cards) Special Skills: Magic – Minor: 6, Magic – Wizardry: 6, Magic – Arcane: 3, Magic Lore: 4, ...
Some rituals for Sargon. Pretty nasty stuff but he is not a nice man... Arcane Rituals: Awakening the Darkness in Brass Time to Cast: 12 hours Required Components: Master-crafted Clockwork Heart Effects: This ritual allows the caster to instill the essence of Elim into a mechanical device so that th...
Sargon the Dark – Resurrected Priest of Elim, Primate of Elim’s Church and Herald of the End Times Skill: 10 Stamina: 15 Magic: 12 Magic Points: 28 Social Class: 8 Talents: Dark Seeing, Arcane, Blessed Special Skills: Magic – Priestly: 6, Magic – Wizardry: 4, Magic – Arcane: 3, Magic Lore: 4, Secon...
A priesthood for Sargon. I wanted to keep his spellcasting abilities as presented in Allansia but without cutting him off from Arcane Rituals. He's going to need those to end the world. Elim – ‘Dark’ - The Great Enemy and Dweller in Darkness, Father of Chaos Specific Power: Priests of Elim may chann...
Hi all, I'm currently working on writeups for some of the classic bad guys from FF. I've started with Dungeoneer so here is Xortan Throg. I've expanded his background a bit and bodged up a couple of his more esoteric abilities from the book as arcane rituals. Feedback welcome. Warning! Spoilers belo...