Search found 637 matches

by SkinnyOrc
Mon Nov 18, 2019 3:33 am
Forum: Advanced Fighting Fantasy 2
Topic: What's Next on the Horizon for AFF2e?
Replies: 3
Views: 297

Re: What's Next on the Horizon for AFF2e?

To be fair, Graham has got us a lot of new AFF lately, including Return to the Pit which was eagerly awaited for a long time. On top of that there's the new revision of the rulebook he announced he's working on. Even if that's just prettying it up it's a major job (and I'm hoping for a little more i...
by SkinnyOrc
Fri Nov 15, 2019 6:34 am
Forum: Advanced Fighting Fantasy 2
Topic: Fly and Levitate
Replies: 3
Views: 200

Re: Fly and Levitate

Yeah exactly, and anything else with cliffs or walls. Thinking about it more I'd ditch Levitate too and add a 2 MP Climb spell that would allow the specialist wizard to keep up with the rest of the party on fairly easy climbs. But what you don't want is there's that sort of obstacle which you need o...
by SkinnyOrc
Fri Nov 15, 2019 12:31 am
Forum: Advanced Fighting Fantasy 2
Topic: Fly and Levitate
Replies: 3
Views: 200

Fly and Levitate

Something else I'd add to the list of low fantasy game-breakers is magical flying. The AFF2 mechanics and wide selection of special skills are well suited to low fantasy and investigation adventures, it just needs a few tweaks to the spells. I agree about magical flying. It can nerf tons of traps a...
by SkinnyOrc
Thu Nov 14, 2019 11:56 pm
Forum: Advanced Fighting Fantasy 2
Topic: Honesty cantrip - too powerful?
Replies: 3
Views: 285

Re: Honesty cantrip - too powerful?

Fly and Levitate probably need their own thread.
by SkinnyOrc
Wed Nov 13, 2019 6:57 am
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Martial Artist
Replies: 8
Views: 1876

Re: New Talent: Martial Artist

The download link at Chimerae wasn't working for me earlier so I've only just got my hands on this. Nice work converting it to AFF2! The language barrier is a bit of a difficulty but I think the system's probably more complicated than I'd want for Titan martial arts. I looked at Way of the Tiger and...
by SkinnyOrc
Fri Nov 08, 2019 10:57 pm
Forum: Advanced Fighting Fantasy 2
Topic: Questions about priestly spell Ward
Replies: 4
Views: 1375

Re: Questions about priestly spell Ward

If it was permanent I can see some fringe cult who's made it their mission to ward the entire planet bit by bit. :) I'd assume there's a ritual with a similar effect that's used on temples, which is permanent and covers the entire sanctified area. It's an interesting idea Ward could also apply to th...
by SkinnyOrc
Fri Nov 08, 2019 10:38 pm
Forum: Advanced Fighting Fantasy 2
Topic: Honesty cantrip - too powerful?
Replies: 3
Views: 285

Re: Honesty cantrip - too powerful?

Definitely having the target admit a lie is too powerful for a cantrip, and so is anything that absolutely forces someone else to do something in my opinion. I like the making it hard for them to be dishonest, that seems in keeping with "Honesty" and what minor magic can do. If you did that I'd stil...
by SkinnyOrc
Thu Nov 07, 2019 8:54 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting the FF books to AFF2 adventures
Replies: 28
Views: 7830

Re: Converting the FF books to AFF2 adventures

The links to the maps early in the thread are broken, but I found these: Fighting_fantasy_armies_of_death_map.jpg Fighting_fantasy_caverns_of_the_snowwitch_map.jpg Fighting_fantasy_citadel_of_chaos_map.jpg Fighting_fantasy_citadel_of_chaos_map_1.jpg Fighting_fantasy_city_of_thieves_map.jpg Fighting_...
by SkinnyOrc
Thu Nov 07, 2019 8:36 am
Forum: Advanced Fighting Fantasy 2
Topic: Questions about priestly spell Ward
Replies: 4
Views: 1375

Re: Questions about priestly spell Ward

It talks about a "protected zone" and it restricting affected beings from "entering the area", so I took it to be on a 3m radius area and not move. But that still leaves open what range from the priest the area can be when they use the power. A number of metres equal to the Priests Devotion would wo...
by SkinnyOrc
Wed Nov 06, 2019 7:03 am
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Martial Artist
Replies: 8
Views: 1876

Re: New Talent: Martial Artist

you could model it as working mechanically like an additional magical form. Yep I think that could work well if you wanted to have a more complicated martial arts system with various special moves. If you had the separate CHI (or maybe ENERGY) stat you could potentially have a wizard/martial artist...
by SkinnyOrc
Tue Nov 05, 2019 12:16 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Martial Artist
Replies: 8
Views: 1876

Re: New Talent: Martial Artist

I do as well. The -4 to fight unarmed against an opponent with a weapon larger than a dagger is fair enough, that shouldn't be a smart idea unless you're way more skilled. But there were real world fighting styles designed for taking on armed opponents and those should remove or at least reduce the ...
by SkinnyOrc
Sat Oct 19, 2019 2:08 am
Forum: Advanced Fighting Fantasy 2
Topic: Junk and its uses
Replies: 4
Views: 446

Re: Junk and its uses

Finding potentially useful junk has a long and proud tradition in the FF gamebooks! :) It makes sense you'd find this sort of stuff and it can be interesting for the players to spot the useful item amongst it. There are some decent random item tables floating around, I'm sure we could make a great b...
by SkinnyOrc
Fri Oct 18, 2019 3:32 am
Forum: Advanced Fighting Fantasy 2
Topic: Shadow magic - new magical style
Replies: 6
Views: 687

Re: Shadow magic - new magical style

Now I've read the post on magical styles I can see where you were coming from. All the other new magic styles that are aimed at PCs (Conjuration, Enchanting and Battle Magic) you add to Wizardry or Sorcery (or just Wizardry for Battle Magic) and that means they don't need a lot of spells. But Conjur...
by SkinnyOrc
Fri Oct 18, 2019 12:21 am
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 756

Re: How about reducing the number of magical styles?

If i were going to make necromancy a base style of magic i would make a lot of shorter duration summoning spells at the lower levels. Yeah to work well as a base style it needs a few more spells, and one that creates weak undead immediately but temporarily would be a great addition. Of course that'...
by SkinnyOrc
Thu Oct 17, 2019 1:08 pm
Forum: Advanced Fighting Fantasy 2
Topic: Battle magic
Replies: 2
Views: 462

Re: Battle magic

Actually that has to be a typo in the rulebook, 50 XP is too cheap for Archmage rituals. Maybe it was supposed to be 150 XP?