Search found 91 matches

by Eddie
Fri Jan 31, 2020 6:54 pm
Forum: Advanced Fighting Fantasy 2
Topic: Newbee question
Replies: 23
Views: 2398

Re: Newbee question

i use additional rolls for each attack, it stops the poor roll killing a character or a great roll meaning it is impossible to harm for that one round. if someone is fighting defensively i tend to allow them to use their usual weapons as normal. if their dodge is higher it makes sense to allow them ...
by Eddie
Thu Nov 07, 2019 10:52 am
Forum: Advanced Fighting Fantasy 2
Topic: Questions about priestly spell Ward
Replies: 6
Views: 1885

Re: Questions about priestly spell Ward

i love the idea of a priest just wandering around making Warded areas that are permanent!! If not specified I would assume it isn't permanent, although I don't think it would be especially overpowered as such. Thinking about it the temples of Good gods would likely be warded against evil entities an...
by Eddie
Tue Nov 05, 2019 3:45 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Martial Artist
Replies: 8
Views: 2370

Re: New Talent: Martial Artist

you could model it as working mechanically like an additional magical form. the names would change into stances, movements, defences etc, the magic points could by Chi or Psi points which get spent to use the abilities. if you were going to go that way i would look towards the 4th edition D&D monk f...
by Eddie
Tue Oct 22, 2019 10:47 am
Forum: Advanced Fighting Fantasy 2
Topic: Junk and its uses
Replies: 4
Views: 904

Re: Junk and its uses

in agreement with drbargle, in addition in a dungeon you can typically retrace your steps in a ttRPG but not in a CYOA book.

I like the idea in general principle, will try to put some stuff in my own adventures in future, I like it as homage to where the game(s) came from.
by Eddie
Mon Oct 21, 2019 12:39 pm
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 1214

Re: How about reducing the number of magical styles?

good points all SkinnyOrc. i always tend to approach these things as thought it'd be used by a player, but the background of AFF and style of play (The players ARE heroes after all) suggests this isn't necessary. I have done some work on Elementalist Magics on Saturday, more than planned because my ...
by Eddie
Thu Oct 17, 2019 4:50 pm
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 1214

Re: How about reducing the number of magical styles?

If i were going to make necromancy a base style of magic i would make a lot of shorter duration summoning spells at the lower levels. Raise Skeleton takes ages, but creates a permanent creature under your control (permanent until destroyed anyway) so a starting necromancer would need shorter summons...
by Eddie
Wed Oct 16, 2019 10:17 am
Forum: Advanced Fighting Fantasy 2
Topic: Shadow magic - new magical style
Replies: 6
Views: 1132

Re: Shadow magic - new magical style

am wondering if the inspiration is from Steven Erikson's excellent books the Malazan books of the Fallen? like the idea behind the shadow caster idea in any case. Eclipse in particular seems like a minor villain spell: cast repeatedly upon a field it would prevent crops growing unless paid an amount...
by Eddie
Thu Oct 03, 2019 9:13 am
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 1214

Re: How about reducing the number of magical styles?

possibly the way to make it work would be slightly more complicated remove the "must have magic-wizardry of X to pursue this route" which some of them have. this way the golem builder isn't also a high level wizard, he might only be good at making golems or whatever, and a rubbish spell caster. it a...
by Eddie
Wed Oct 02, 2019 6:01 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 8110

Re: Tweaks and clarifications to the new AFF rulebook

lowering base skill to 4 and then maxing a special skill to 2 means you need to roll a 6 or less to be successful. meaning you lose the "start competent and improve from there" which i love about AFF. back to D&D style "rubbish when you start" level grinding and fighting giant rats to make some XP u...
by Eddie
Wed Oct 02, 2019 5:58 pm
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 1214

Re: How about reducing the number of magical styles?

i like the idea, i have felt the sheer number of magical disciplines is somewhat excessive for a player. then again, the background of Titan has mega high level magic users, which would certainly be able to "max out" more than one type. except the ones which make you lose your previous spells (necro...
by Eddie
Fri Sep 20, 2019 3:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 8110

Re: Tweaks and clarifications to the new AFF rulebook

The trainer thing is key for delaying advancement. the way i see it is 1 point is "yeah i've used a sword and practiced with it" 2 is "i use this for a living, my life literally depends on it" so 3 might be "best in the city or country (depending)" and the higher levels? much harder. actually with S...
by Eddie
Thu Sep 19, 2019 10:33 am
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 7814

Re: Any plan for à third édition ?

i like the combat options.

wouldn't use the extended critical hits table personally.
by Eddie
Thu Sep 19, 2019 9:34 am
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 7814

Re: Any plan for à third édition ?

effectively modular additions that can be added if desired, but if removed don't change the base game.

i now have to check skinnyorc's combat options document, it's a hard life :lol:
by Eddie
Wed Sep 18, 2019 9:16 am
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 7814

Re: Any plan for à third édition ?

Skinnyorc: i like your suggestion. my concern with "any roll high enough" becoming a critical is that having a high CS is already being rewarded by simply winning combat rounds and would totally undervalue the all out attack option available to playaers and monsters alike. reducing low Skill monster...
by Eddie
Mon Sep 16, 2019 9:25 am
Forum: Advanced Fighting Fantasy 2
Topic: WOFTM session finaly. Further Analysis.
Replies: 7
Views: 1299

Re: WOFTM session finaly. Further Analysis.

there are a few places they can rest in the dungeon, i think in section 3 they can rest in the house where the hell hound and master live, once they are dealt with. i remind players directly what their characters can do (such as priest can burn a Luck point to use a blessing again) but not informati...