Search found 141 matches

by Dawndeath
Mon Sep 30, 2019 10:15 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 5404

Re: Tweaks and clarifications to the new AFF rulebook

You don't want to lose the simplicity of the AFF2 character generation system by trying to make it support starting at any XP you like. What might work is to say the Director can pick one of three starting points; Untrained, Adventurers or Heroes. One of those could be presented as the default the ...
by Dawndeath
Mon Sep 30, 2019 2:21 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 5404

Re: Tweaks and clarifications to the new AFF rulebook

Okay so if I assume they start as novice adventurers, what does that mean for starting AS? Orcs are SKILL 6 and goblins are 5, those are standard foes that make useful markers. My opinion is novice adventurers should be at least equal to an orc. It's just not believable to me they'd put themselves ...
by Dawndeath
Sun Sep 29, 2019 1:45 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 5404

Re: Tweaks and clarifications to the new AFF rulebook

One way of slowing down advancement is to start the characters off weaker. At the moment, they start off very competent already. How about starting them off right at the beginning of their careers? Yeah, I really like this idea. Having weaker starting Heroes makes character progression more meaning...
by Dawndeath
Sun Sep 29, 2019 1:05 am
Forum: Advanced Fighting Fantasy 2
Topic: Create your own monster for fun and profit
Replies: 1
Views: 471

Re: Create your own monster for fun and profit

Fantastic! Unfortunately I can't access your document at the moment - China is cracking down on VPN use right now, so all things Google are blocked. :evil: But I look forward to checking it out as soon as restrictions ease up a little bit - this is exactly the sort of thing I want to include in my g...
by Dawndeath
Sun Sep 29, 2019 12:59 am
Forum: AFF Fanzine
Topic: Lets get started
Replies: 17
Views: 2907

Re: Lets get started

Slloyd14 wrote:
Sat Sep 28, 2019 7:44 am
I've started on creating creatures Frankenstein style which fits both Notura and Marrangha.
That's great! I have vague plans to produce some articles related to horror role-playing in AFF and SA, which could tie in very nicely with your Frankenstein work. :twisted:
by Dawndeath
Sat Sep 28, 2019 1:23 am
Forum: Advanced Fighting Fantasy 2
Topic: Mongolia in Titan
Replies: 7
Views: 890

Re: Mongolia in Titan

drbargle wrote:
Fri Sep 27, 2019 9:39 am
Has no-one said Lendleland yet?
Oh yes! That is also a possibility. In fact, the more I think about Lendleland, the more I'm liking it as a location...
by Dawndeath
Wed Sep 25, 2019 3:57 am
Forum: AFF Fanzine
Topic: Lets get started
Replies: 17
Views: 2907

Re: Lets get started

I would definitely be keen to see material on Notura and/or Marrangha if anyone's up for producing it.
by Dawndeath
Wed Sep 25, 2019 3:52 am
Forum: Advanced Fighting Fantasy 2
Topic: Mongolia in Titan
Replies: 7
Views: 890

Re: Mongolia in Titan

Great advice, thank you guys.

I'm not currently planning on this being for the fanzine; but I might steer clear of Allansia just in case I change my mind.
by Dawndeath
Mon Sep 23, 2019 1:08 am
Forum: Advanced Fighting Fantasy 2
Topic: Mongolia in Titan
Replies: 7
Views: 890

Re: Mongolia in Titan

Slloyd14 wrote:
Sun Sep 22, 2019 7:22 pm
Kazan in Khul from Daggers of Darkness is probably the closest. There is a horse tribe and a bandit horde led by a woman who rides two tigers.
Ah, that sounds promising. I will have to check into it - Daggers of Darkness is one I haven't played before. Many thanks, Slloyd14!
by Dawndeath
Sun Sep 22, 2019 3:02 pm
Forum: Advanced Fighting Fantasy 2
Topic: Mongolia in Titan
Replies: 7
Views: 890

Mongolia in Titan

Hey gang, I'm looking for a bit of collective knowledge here. For the last few days I've been listening pretty constantly to the recently-released album The Gereg by Mongolian rock band The Hu. (If you haven't heard their stuff yet, check them out on YouTube - you won't regret it.) It's got me in th...
by Dawndeath
Sun Sep 22, 2019 4:09 am
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 6038

Re: Any plan for à third édition ?

I remember the one's in MERP were pretty scary too, and I think they were a cut down version of Rolemaster's! They were indeed. I remember GMing the MERP introductory adventure for my gaming group years ago - the one where the PCs go up against that 9th level wizard (whose name I forget). It came t...
by Dawndeath
Fri Sep 20, 2019 4:21 am
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 6038

Re: Any plan for à third édition ?

Alternative crit effects are my favourite part. Makes combat a bit more exciting. And scary.

And in the case of Rolemaster's epic critical tables, downright mental. :twisted:
by Dawndeath
Thu Sep 19, 2019 3:29 pm
Forum: Advanced Fighting Fantasy 2
Topic: Combat Options
Replies: 19
Views: 5513

Re: Combat Options

Nice! :mrgreen:
by Dawndeath
Thu Sep 19, 2019 12:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 6038

Re: Any plan for à third édition ?

Eddie wrote:
Thu Sep 19, 2019 9:34 am
effectively modular additions that can be added if desired, but if removed don't change the base game.
Yeah, a modular approach is a great way to look at it. :mrgreen:
by Dawndeath
Wed Sep 18, 2019 2:37 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 49
Views: 6038

Re: Any plan for à third édition ?

short version: I like Skinnyorc's proposal as it solves both issues (i think) Best thing to do is run a bunch of test combats covering various situations in order to try out the ideas that have been proposed. Keep what works for your game and style of play. I think what I would like to see in any r...