Search found 32 matches

by Zettonsperson
Sun Nov 01, 2020 10:25 pm
Forum: Advanced Fighting Fantasy 2
Topic: Good Necromancy Spells?
Replies: 8
Views: 311

Re: Good Necromancy Spells?

Thankyou for the responses so far! The whole "Necromancy is bad to the general public" is the reason why I was seeking Necromancy spells that would at least seem Good to use. I haven't previously considered for my Good Necromancer character the implications of using a power that is largely evil. I j...
by Zettonsperson
Sat Oct 31, 2020 3:39 am
Forum: Advanced Fighting Fantasy 2
Topic: Good Necromancy Spells?
Replies: 8
Views: 311

Good Necromancy Spells?

I'm trying to (Solo) play a Good Necromancer. This is defined as a Necromancer devoted to laying-down the unquiet dead and respecting life, rather than raising the dead and hating life. There are, however, few spells in the Necromancy Magical Style in the Hero's Companion that can be considered usea...
by Zettonsperson
Sun Jul 05, 2020 10:35 am
Forum: Advanced Fighting Fantasy 2
Topic: Défis fantastiques
Replies: 12
Views: 1606

Re: Défis fantastiques

Just learned about this feature with Google Translate. Turns out you can upload documents to it and it will, with a margin of error, translate them from the source language to English, or any other language. Tried it with some of the PDFs off the scenariotheque website. Works a charm, except you the...
by Zettonsperson
Sun Jul 05, 2020 9:30 am
Forum: Advanced Fighting Fantasy 2
Topic: Défis fantastiques
Replies: 12
Views: 1606

Re: Défis fantastiques

Looking at the scriptarium website, they have game cards. Spells, Items, general stuff. As cards. Would be super nice in English! Google Translate thankfully translates the descriptions from the scriptarium website in the French, but the contents of documents will be painful to work through for us m...
by Zettonsperson
Fri May 29, 2020 9:06 pm
Forum: Fan Adventures
Topic: Zetton Adventures x2
Replies: 4
Views: 1407

Re: Zetton Adventures x2

Apologies about the link problems.

Try these:

Sorcerer and Goblins:https: //drive.google.com/file/d/1smAN8Dgcp3yvrmb-9QwTBr9fII-LUQPY/view?usp=sharing


Death KNight in Zetton: https://drive.google.com/file/d/1QRQ6Ua ... sp=sharing
by Zettonsperson
Thu May 28, 2020 10:42 pm
Forum: Fan Adventures
Topic: Zetton Adventures x2
Replies: 4
Views: 1407

Zetton Adventures x2

These are two outlines I've made for adventures in my home setting, the Lordship of Zetton. I just thought I'd share them. They are only rough, and contain only details of events, the tasks and the potential rewards. They are not finished. Zetton is a village on the southern edge of the Flatlands of...
by Zettonsperson
Mon May 25, 2020 2:15 am
Forum: Advanced Fighting Fantasy 2
Topic: What's Next on the Horizon for AFF2e?
Replies: 32
Views: 11040

Re: What's Next on the Horizon for AFF2e?

Can I request some sort of Community Creation/Open Content publishing license be made up? Might increase AFF exposure and engagement, thereby increasing sales. Works for The Biggest Role-Playing Game.
by Zettonsperson
Wed May 20, 2020 11:50 am
Forum: Advanced Fighting Fantasy 2
Topic: Defining Medicinal Potions
Replies: 5
Views: 1405

Re: Defining Medicinal Potions

Alright, I've at least come up with my own herbal recipe for a Medicinal Potion (Based on the Titan Herbal), which is made of ingredients available across Titan, and should be available in all settlements. Common Medicinal Potion Requires Anise, Bilberry and Catgrape Costs in a Village: 10gp per via...
by Zettonsperson
Sun May 17, 2020 7:47 am
Forum: Advanced Fighting Fantasy 2
Topic: Defining Medicinal Potions
Replies: 5
Views: 1405

Defining Medicinal Potions

Can anyone possibly offer a Medicinal Potion (as used for the DOC spell) definition or description? Because they're not Potions of STAMINA. There's no description of one in the Titan Herbal. There's not even an entry in the sorcery spell component list in the AFF2e SRD for a Medicinal Potion. I know...
by Zettonsperson
Thu May 14, 2020 1:51 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 10789

Re: Converting Exile to AFF

Colour Map of the Kingdom of Cavea Below, I have attached a coloured working of my Kingdom of Cavea -South- Map. https://drive.google.com/file/d/1YMl6TYN3ODah0Lrb7ssMTgKHlLBR_n5L/view?usp=sharing I will now explain this map and its very rough colourations. The cave walls are the grey-shaded sections...
by Zettonsperson
Mon May 11, 2020 10:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Definition of "Wilderness" for Monsters
Replies: 3
Views: 1364

Definition of "Wilderness" for Monsters

THis is just something that has not been sitting well with me. Wilderness, as a habitat for monsters, is defined in the Pit books as "means large dead areas, which are rocky and desolate, such as the Wastes of Chaos." This definition, however, is more accurately reflected in the word "Wasteland", be...
by Zettonsperson
Wed Apr 08, 2020 11:21 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 10789

Re: Converting Exile to AFF

The First Cavean Encounter Entree to Entrance. Entrance is the first place that characters will enter in Cavea. They will be met, after their journey by the capricious Taker portal, by the Welcomer, Andrew, who wears a green wig and casts RAP to converse with newcomers. He points characters to a Sup...
by Zettonsperson
Mon Mar 30, 2020 7:01 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 10789

Re: Converting Exile to AFF

Exile Traits and Weaknesses Conversion Traits and Weaknesses are essentially convertible to AFF Talents and Anti-Talents. This may work for converting from other role-playing systems. It wasn't until the second Exile game that Traits and Weaknesses were introduced during character creation. They bes...
by Zettonsperson
Mon Mar 30, 2020 5:56 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 10789

Re: Converting Exile to AFF

Exile Skills Conversion The skills from the Exile games, I've found, are almost entirely the same as AFF's. Only one was not, and I have created it as a new Special Skill. • New Special Skill: Assassination. Allows a character to attempt to: A) Strike an enemy engaged elsewise in the side or back fo...