Search found 256 matches

by Mr Nibbs
Tue May 19, 2015 6:41 pm
Forum: Advanced Fighting Fantasy 2
Topic: Ways to harm supernatural creatures without magic weapons
Replies: 7
Views: 1919

Re: Ways to harm supernatural creatures without magic weapon

Our dm in the 80's regularly used one or two assistants to role-play the monsters. One adventure was over in less than five minutes when 8 goblins and a dead ogre (for distraction) netted a level 4-6 party in the entry hall, clubbed them senseless, stripped them naked and dumped them in the cesspit.
by Mr Nibbs
Tue May 19, 2015 6:33 pm
Forum: Advanced Fighting Fantasy 2
Topic: Stunts in combat
Replies: 2
Views: 868

Re: Stunts in combat

That reminds me of the Strontium Dog rpg I co-wrote for GW in 1986, which didn't get published. We had a list of combination moves like Dive & Roll, Jump & Strike (to get a head hit on a large creature). Critical fails included weapon failures and shooting yourself in the foot. Sometimes a scene was...
by Mr Nibbs
Tue May 19, 2015 6:00 pm
Forum: Advanced Fighting Fantasy 2
Topic: Ways to advance players without making them too powerful
Replies: 1
Views: 733

Re: Ways to advance players without making them too powerful

I like your idea of limited use spell-like powers and abilities, which could be adapted to enchanted items or weapons against a particular monster type, for example. Grateful clients might make part payment in services, particularly useful if they are senior guild members, skilled metal workers, eng...
by Mr Nibbs
Wed May 06, 2015 6:14 am
Forum: Advanced Fighting Fantasy 2
Topic: Number of terrains to have lore for?
Replies: 5
Views: 1554

Re: Number of terrains to have lore for?

Oops, the tabs don't work.
by Mr Nibbs
Wed May 06, 2015 6:10 am
Forum: Advanced Fighting Fantasy 2
Topic: Number of terrains to have lore for?
Replies: 5
Views: 1554

Re: Number of terrains to have lore for?

Here's my latest idea for the map terrains but it's still all very speculative and untried. It adds terrains to the list in BtP and re-organises them for each continent and takes climate into account, which is where the re-map project started 3 years ago. Regional profiles can provide more detailed ...
by Mr Nibbs
Sun Apr 19, 2015 12:12 am
Forum: Advanced Fighting Fantasy 2
Topic: Number of terrains to have lore for?
Replies: 5
Views: 1554

Re: Number of terrains to have lore for?

This seems a reasonable list to me, although I'd be inclined to say Grassland rather than Plains. I'd be tempted to add further specialisations for particular regions, e.g. someone could have Forest Lore 1 (+1 in NW Allansia) or something like that. Everyone starts with regional lore from where the...
by Mr Nibbs
Mon Apr 06, 2015 8:06 pm
Forum: Advanced Fighting Fantasy 2
Topic: Superior items
Replies: 8
Views: 1532

Re: Superior items

My approach to this is to consider these as locally made versions using different ingredients which are unique to the area in which the adventure is set. I give it a name like Granny Wossname's Special Concoction and make it available only in small quantities. Chances are it is not for sale and must...
by Mr Nibbs
Mon Apr 06, 2015 7:51 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Maps - Desert of Skulls
Replies: 3
Views: 1136

Re: New Maps - Desert of Skulls

Thanks for that, Torus :o) If there is anything you want to see on these new regional maps please let me know. I can't be more precise yet but the map area shows about 800 miles east to west. There will be other drawings to go with it, including more detailed maps and building plans. The maps aim to...
by Mr Nibbs
Sun Apr 05, 2015 10:22 am
Forum: Advanced Fighting Fantasy 2
Topic: A question about food/day and provisions
Replies: 1
Views: 535

Re: A question about food/day and provisions

There is a useful example in the intro adventure on p15. Customising the names and descriptions for the location is usually enough for most situations. In Blacksand (p38) it suggests that foreign coins are not worth face value in other places. I guess its Trading Mods and Bargaining skills time...
by Mr Nibbs
Thu Apr 02, 2015 9:04 am
Forum: Advanced Fighting Fantasy 2
Topic: New Maps - Desert of Skulls
Replies: 3
Views: 1136

Re: New Maps - Desert of Skulls

Of course, there is a cunning plan behind all this...

http://www.spitzer.caltech.edu/video-au ... e&limit=20
by Mr Nibbs
Thu Apr 02, 2015 1:02 am
Forum: Advanced Fighting Fantasy 2
Topic: New Maps - Desert of Skulls
Replies: 3
Views: 1136

New Maps - Desert of Skulls

Mr Nibbs has some new maps to show and starts an investigation into the Skies of Titan. Do the constellations really match the continents or is his eyesight wonky? The star charts will be getting some applied tricknology... Desert of Skulls https://www.youtube.com/watch?v=bE9YPoFq-I0 Caarth Astronom...
by Mr Nibbs
Thu Apr 02, 2015 12:37 am
Forum: Advanced Fighting Fantasy 2
Topic: How does a combat round look like?
Replies: 11
Views: 2644

Re: How does a combat round look like?

[quote="darksoul"]The thing about initiative is that it's mostly an RPG thing. It's supposed to represent who goes first in combat, but you get some weird things. Take your example of the wizard and fighter. If there was a distance of 15 feet. between them and the enemies won initiative, then they r...
by Mr Nibbs
Wed Apr 01, 2015 11:24 pm
Forum: Advanced Fighting Fantasy 2
Topic: How in depth do you like your shopping lists?
Replies: 8
Views: 2071

Re: How in depth do you like your shopping lists?

My players love shopping for reasons I know not. Anytime they have an excuse to go to town and do some shopping that's my cue to close my books and let them get on with it. We have had many a session just shopping which has prompted me to run small impromtu adventures to add some spice to it (such ...
by Mr Nibbs
Wed Apr 01, 2015 11:00 pm
Forum: Advanced Fighting Fantasy 2
Topic: How do you like your npc stats?
Replies: 3
Views: 978

Re: How do you like your npc stats?

It would be useful to have the basic stats and a brief description of the character on the relevant page, the rest could go into an appendix at the back. The special skills and extra stats suggest themselves and I just assume the npc's have the skills they need and give them one or two points.
by Mr Nibbs
Fri Mar 27, 2015 6:49 pm
Forum: Advanced Fighting Fantasy 2
Topic: D&D Conversion
Replies: 6
Views: 1425

Re: D&D Conversion

Well, you don't actually need any of it to play the game, so a lot of it probably is fluff ;o) Having a birthplace and a birthday is useful for character development, perhaps related to luck or magic points? From a design PoV this is like Escher and different geometries - start with the real world a...