Search found 542 matches

by Slloyd14
Sat Jul 06, 2019 4:28 pm
Forum: Advanced Fighting Fantasy 2
Topic: Fighting Fantasy Fest 3
Replies: 13
Views: 1351

Re: Fighting Fantasy Fest 3

Andrew Wright wrote:
Sat Jul 06, 2019 5:15 am
Slloyd14 wrote:
Sun Jun 16, 2019 3:18 pm
Andrew Wright wrote:
Sat Jun 15, 2019 10:48 am
Will be there, finally! :-)
It will be great to meet you!
Totally! You going to the Beer-O thingamajig the night before?
Probably not - I'm looking after the kids until half 6, but I can always ask. I'll be sticking around afterwards...
by Slloyd14
Sat Jul 06, 2019 2:05 am
Forum: Advanced Fighting Fantasy 2
Topic: Solo Guide
Replies: 8
Views: 291

Re: Solo Guide

I love it!!! I tried writing an AFF solo and have written Tunnels and Trolls solos. One of the biggest amounts of work is giving rules or guidelines for how each spell will work in any given situation. Some are easy - fire bolt could be used in place of a ranged weapons. But then you have several sp...
by Slloyd14
Sun Jun 16, 2019 3:18 pm
Forum: Advanced Fighting Fantasy 2
Topic: Fighting Fantasy Fest 3
Replies: 13
Views: 1351

Re: Fighting Fantasy Fest 3

Andrew Wright wrote:
Sat Jun 15, 2019 10:48 am
Will be there, finally! :-)
It will be great to meet you!
by Slloyd14
Mon May 20, 2019 7:52 pm
Forum: Advanced Fighting Fantasy 2
Topic: Dogs and Goblins
Replies: 2
Views: 682

Re: Dogs and Goblins

The AFF version of Snakes on a Plane.
by Slloyd14
Tue May 14, 2019 9:19 pm
Forum: Advanced Fighting Fantasy 2
Topic: Deadly arrows optional rule
Replies: 21
Views: 2479

Re: Deadly arrows optional rule

You could also get a hit and damage bonus if you spend rounds aiming. Like +1 to hit and +1 to damage rolls per round you take aim to increase the chance of doing lots of damage.
by Slloyd14
Mon May 13, 2019 8:31 pm
Forum: Advanced Fighting Fantasy 2
Topic: Deadly arrows optional rule
Replies: 21
Views: 2479

Re: Deadly arrows optional rule

I'm for that. Ranged weapons get the short end of the stick. They can't deal as much damage as a fire bolt and they get a -5/-3 penalty for firing/throwing into combat. They need something going for them.
by Slloyd14
Sun Apr 28, 2019 4:24 pm
Forum: Advanced Fighting Fantasy 2
Topic: The Taskmaster's Tower released
Replies: 3
Views: 702

Re: The Taskmaster's Tower released

You are a machine!
by Slloyd14
Sun Apr 21, 2019 8:51 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 10
Views: 1606

Re: Any plan for à third édition ?

It seems like the problem with new editions of RPGs is they're often incompatible enough with the previous one they force you to buy a whole new set of books. A revision that corrects errata and adds a few house rules is all that's needed, more of an AFF 2.5. I agree it doesn't need much changed, A...
by Slloyd14
Sun Apr 21, 2019 8:47 am
Forum: Advanced Fighting Fantasy 2
Topic: Optional rule - everyone starts with a MAGIC of 4 and 8 Magic points
Replies: 1
Views: 668

Optional rule - everyone starts with a MAGIC of 4 and 8 Magic points

Hi all. I was thinking of a rule that may clear things up and open up some new opportunities for the rules - everyone starts with a MAGIC score of 4 and 8 Magic points. The maximum starting score will still be 7 (8 for elves) Here is why I think it will be useful: Wizards will be able to devote more...
by Slloyd14
Sun Apr 07, 2019 11:14 pm
Forum: Advanced Fighting Fantasy 2
Topic: Chaos gems - help on magical items
Replies: 4
Views: 786

Re: Magic gems - help on magical items

Robb 1 wrote:
Sun Apr 07, 2019 10:07 pm
It might be worth looking at the old Warhammer rpg doomstones campaign for ideas 4 very powerfull artifacts that give powerful abilities which come at a very heavy price.
That's a good idea. Warhammer sounds perfect for this.
by Slloyd14
Sun Apr 07, 2019 11:08 pm
Forum: Advanced Fighting Fantasy 2
Topic: Elemental gems
Replies: 4
Views: 855

Elemental gems

In contrast to the chaos gems in my other post, the elemental gems can be gems that the heroes could use to stop the owners of the Chaos gems. Each gem is a level 5 magical item and is the object of a quest. They can provide its bearer with great powers. They can also be inset into another magical i...
by Slloyd14
Sun Apr 07, 2019 10:21 pm
Forum: Advanced Fighting Fantasy 2
Topic: Chaos gems - help on magical items
Replies: 4
Views: 786

Re: Magic gems - help on magical items

maybe prevent natural healing and MP refresh to those nearby? And make a chaos power restore MP Good idea. Here's my changed version. Chaos gem The owner of the gem gets a +1 bonus to SKILL, a +2 bonus to STAMINA and a -1 penalty to LUCK while they own it. The owner of the gem can use the following...
by Slloyd14
Sun Apr 07, 2019 1:33 pm
Forum: Advanced Fighting Fantasy 2
Topic: Chaos gems - help on magical items
Replies: 4
Views: 786

Chaos gems - help on magical items

Hi all! I'm working on some magical items for a campaign Chaos gems The idea is that these gems provide their users with very helpful magical powers, but gradually corrupt them and make them succumb to the effects of chaos. This is what I have so far. A chaos gem is an artefact level magical item. I...
by Slloyd14
Sun Mar 03, 2019 10:59 am
Forum: Advanced Fighting Fantasy 2
Topic: Fighting Fantasy Fest 3
Replies: 13
Views: 1351

Re: Fighting Fantasy Fest 3

I'm going!!!
by Slloyd14
Sat Mar 02, 2019 11:41 am
Forum: Advanced Fighting Fantasy 2
Topic: Simplified magic system similar to Luck -- your thoughts?
Replies: 6
Views: 1112

Re: Simplified magic system similar to Luck -- your thoughts?

Sorry - I just realised that you aren't using luck as a magic resource.

I guess to scale up the spells, you could give yourself penalties to the roll.