Search found 606 matches

by Slloyd14
Sun Nov 17, 2019 8:47 pm
Forum: Advanced Fighting Fantasy 2
Topic: AFF spells Dungeon Crawl classics style
Replies: 0
Views: 10

AFF spells Dungeon Crawl classics style

So Dungeon Crawl Classics is an awesome game for many reasons, but the magic system truly stands out. There are comparatively few spells compared to Dungeons and Dragons and even AFF (it states that there are 376 spells, but not all are listed). The reason that there are few spells is that there is ...
by Slloyd14
Sat Nov 16, 2019 11:37 am
Forum: Advanced Fighting Fantasy 2
Topic: Fly and Levitate
Replies: 3
Views: 194

Re: Fly and Levitate

Yeah exactly, and anything else with cliffs or walls. Thinking about it more I'd ditch Levitate too and add a 2 MP Climb spell that would allow the specialist wizard to keep up with the rest of the party on fairly easy climbs. But what you don't want is there's that sort of obstacle which you need ...
by Slloyd14
Thu Nov 14, 2019 10:41 am
Forum: Advanced Fighting Fantasy 2
Topic: Honesty cantrip - too powerful?
Replies: 3
Views: 279

Re: Honesty cantrip - too powerful?

Definitely having the target admit a lie is too powerful for a cantrip, and so is anything that absolutely forces someone else to do something in my opinion. I like the making it hard for them to be dishonest, that seems in keeping with "Honesty" and what minor magic can do. If you did that I'd sti...
by Slloyd14
Fri Nov 08, 2019 3:55 pm
Forum: Advanced Fighting Fantasy 2
Topic: Honesty cantrip - too powerful?
Replies: 3
Views: 279

Honesty cantrip - too powerful?

I'm just thinking about the Honesty cantrip which makes people confess to telling a lie. Something like this can really derail an adventure if it involves an investigation. I know that there is a resist roll, but if that goes wrong then that could do something like uncover a murderer before the big ...
by Slloyd14
Sat Nov 02, 2019 3:25 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 5208

Re: Tweaks and clarifications to the new AFF rulebook

Another thing I have noticed from Stellar Adventures is the use of first aid kits. They have 10 uses and require a medicine roll to restore 2 STAMINA points. It says on page 42 (as AFF) in brackets. Does that now mean that people using the Healing in AFF now need a healer's kit with a certain number...
by Slloyd14
Fri Nov 01, 2019 4:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Dragonmeet
Replies: 3
Views: 1043

Re: Dragonmeet

It's on 30th November this year (2019). I can go. I just need to write the adventure...

It's going to be a short one based in 1940 England...
by Slloyd14
Fri Nov 01, 2019 10:34 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting the FF books to AFF2 adventures
Replies: 28
Views: 7756

Re: Converting the FF books to AFF2 adventures

Nuvole! wrote:
Fri Nov 01, 2019 9:33 am
The only one that I know (and that I run over 20 times so far...) is Deathtrap Dungeon: https://fightingfantasy.fandom.com/wiki ... adventure)
Awesome, thanks!
by Slloyd14
Thu Oct 31, 2019 10:33 pm
Forum: Advanced Fighting Fantasy 2
Topic: AFF2 horror / lovecraftian version
Replies: 20
Views: 5486

Re: AFF2 horror / lovecraftian version

Halloween bump
by Slloyd14
Thu Oct 31, 2019 10:31 pm
Forum: Advanced Fighting Fantasy 2
Topic: Pit of Filth - Micro Adventure
Replies: 2
Views: 1638

Re: Pit of Filth - Micro Adventure

Is this anywhere now? I have a 404 error.
by Slloyd14
Thu Oct 31, 2019 10:22 pm
Forum: Advanced Fighting Fantasy 2
Topic: Converting the FF books to AFF2 adventures
Replies: 28
Views: 7756

Re: Converting the FF books to AFF2 adventures

I'm wondering if there are any documents out about these conversions.
by Slloyd14
Thu Oct 31, 2019 10:18 pm
Forum: Advanced Fighting Fantasy 2
Topic: AFF2 Classic Villains
Replies: 10
Views: 2898

Re: AFF2 Classic Villains

These are good. I love the AFF villains especially.
by Slloyd14
Thu Oct 31, 2019 10:16 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Martial Artist
Replies: 8
Views: 1809

Re: New Talent: Martial Artist

I like having a way of negating the unarmed penalty.
by Slloyd14
Thu Oct 31, 2019 10:14 pm
Forum: Advanced Fighting Fantasy 2
Topic: Homebrew Talents + Spells
Replies: 3
Views: 1593

Re: Homebrew Talents + Spells

Like the talents. Adept might be a bit strong as the rules only allow an additional magical style to be taken once you have 6 points in the original one. You could be a wizard or sorcerer with the Templar ability. Maybe there can be a talent that lets you cast one wizard or sorcerer spell once a day.
by Slloyd14
Thu Oct 31, 2019 10:08 pm
Forum: Advanced Fighting Fantasy 2
Topic: Actual play report: The Citadel Of Chaos - AFF2-style
Replies: 11
Views: 3716

Re: Actual play report: The Citadel Of Chaos - AFF2-style

I'm going through the old posts. Any chance of a Citadel of Choas or other FF conversion any time?
by Slloyd14
Wed Oct 30, 2019 8:35 am
Forum: Advanced Fighting Fantasy 2
Topic: Raising zombies vs raising skeletons
Replies: 0
Views: 289

Raising zombies vs raising skeletons

So, here is a question I have about raising corpses. Surely, a necromancer doesn't have a choice whether the corpse is a skeleton or a zombie when they raise it? Surely if it still has a certain amount of flesh left, it's a zombie and if the flesh has all rotted away, then it's a skeleton. Whilst, y...