Search found 490 matches

by Slloyd14
Thu Mar 22, 2018 8:50 pm
Forum: Advanced Fighting Fantasy 2
Topic: Iron Age AFF (in progress)
Replies: 6
Views: 323

Re: Iron Age AFF (in progress)

Many thanks for all the help guys! After delving into it and finding some resources (Such as the RPGs Testament and Total Rome and ...and a 10 foot pole for prices), I might do a supplement for stone age, bronze age and iron age at the moment. Iron age is a bit close to medieval so there isn't much ...
by Slloyd14
Mon Mar 19, 2018 2:23 am
Forum: Advanced Fighting Fantasy 2
Topic: Iron Age AFF (in progress)
Replies: 6
Views: 323

Iron Age AFF (in progress)

Hello all. Below is a link to my Iron Age AFF which has grown considerably. It includes rules for character creation, uses of skills and Shamanism. I need to add lots more such as overland encounters and dungeon exploration and also Roman Empire type characters. Enjoy! https://drive.google.com/open?...
by Slloyd14
Fri Mar 16, 2018 7:37 am
Forum: Advanced Fighting Fantasy 2
Topic: Updated shamanism
Replies: 12
Views: 574

Re: Updated shamanism

Here are rules for spirits which shamans can recruit as hirelings with their Commune spells. Spirits Most spirits are incorporeal and can choose to stay that way for as long as they like. A spirit may become corporeal and take on a form that mortals believe that they have. Corporeal spirits can be f...
by Slloyd14
Tue Mar 13, 2018 10:58 am
Forum: Advanced Fighting Fantasy 2
Topic: Updated shamanism
Replies: 12
Views: 574

Re: Updated shamanism

Here are the updated rules: Shamanism Spirits are everywhere in the game and they have different levels of powers. Contacting and bargaining with a spirit requires the hero to do a ritual. This requires the Magic – Priestly skill. When a hero takes the Magic – Priestly skill, they must decide what k...
by Slloyd14
Tue Mar 13, 2018 10:10 am
Forum: Advanced Fighting Fantasy 2
Topic: Updated shamanism
Replies: 12
Views: 574

Re: Updated shamanism

I like it, but in my head shamanism is more akin to priestly powers, rather than wizardy. Agreed, although I would give them a high value in minor magic as well. I'm going to change the abilities to priest abilities but create spirits with powers that can aid the shaman if the shaman give them sacr...
by Slloyd14
Tue Mar 13, 2018 10:03 am
Forum: Advanced Fighting Fantasy 2
Topic: A few suggestions for rules changes
Replies: 8
Views: 598

Re: A few suggestions for rules changes

Good points. How about fluency in a language is worth 2 points? After all, if 4 points is mastery which gives me the impression of Shakespeare or Dr Samuel Johnson, you don't need to know every word in a language to get by. 1 point is partial fluency, which might cause some problems and then having ...
by Slloyd14
Tue Mar 13, 2018 1:47 am
Forum: Advanced Fighting Fantasy 2
Topic: A few suggestions for rules changes
Replies: 8
Views: 598

Re: A few suggestions for rules changes

Magic points

Another rule, inspired by Stellar Adventures - Initial magic points is equal to magic x 3 to clean up the magic point calculation rule.

Staves skill

Staves covers using tools as weapons as well, such as pitchforks, torches, picks and shovels.
by Slloyd14
Tue Mar 13, 2018 1:42 am
Forum: Advanced Fighting Fantasy 2
Topic: Updated shamanism
Replies: 12
Views: 574

Updated shamanism

In an effort to work on my bronze age rules, I came across an old ad+d book called Shaman. It gives rules and spells for 3 types of shaman - one who is in a tribe, one who lives in nature and one who gets spirits to do mean things. It also has a list of spirits and spirit based adventures. Inspired ...
by Slloyd14
Fri Mar 09, 2018 10:10 pm
Forum: Advanced Fighting Fantasy 2
Topic: Forum Formatting Error
Replies: 22
Views: 907

Re: Forum Formatting Error

Many thanks for all of your hard work, Graham! It's fixed on my desktop, but not on my phone.
by Slloyd14
Wed Mar 07, 2018 10:42 pm
Forum: Advanced Fighting Fantasy 2
Topic: Item obviously stolen
Replies: 6
Views: 412

Re: Item obviously stolen

Also with the items being common, uncommon, rare or very rare, does the modifier apply to buying or selling? Surely if you are selling an uncommon item or uncommon goods (like water in a desert), then people will pay a premium, so surely that would be a positive modifier? And surely common items wou...
by Slloyd14
Tue Mar 06, 2018 11:03 pm
Forum: Advanced Fighting Fantasy 2
Topic: Item obviously stolen
Replies: 6
Views: 412

Item obviously stolen

There's a -3 modifier to trading if the item is obviously stolen. Is this if the heroes are selling or buying or both? And should it apply at all times? Why is there a modifier? Is it because obviously stolen items come with the risk of being caught with their possession? IF this is the case then th...
by Slloyd14
Mon Mar 05, 2018 9:18 am
Forum: Advanced Fighting Fantasy 2
Topic: How does Arrow-Snake work?
Replies: 3
Views: 291

Re: How does Arrow-Snake work?

If missile combat goes first, how will a wizard ever get off casting an Arrow-Snake successfully? Taking a cue from Magic the Gathering, if a spell is, by nature, reactive, then you should be allowed to cast it when you know what your opponent's actions are. The classic spell is counterspell (in bo...
by Slloyd14
Mon Mar 05, 2018 7:43 am
Forum: Advanced Fighting Fantasy 2
Topic: a question on certin talent stacking
Replies: 7
Views: 469

Re: a question on certin talent stacking

bottg wrote:Yeah, if i had thought of that optional version back then, it would have been written as THE rule.
Always an option for a 3rd edition rulebook.
by Slloyd14
Wed Feb 21, 2018 3:01 pm
Forum: Advanced Fighting Fantasy 2
Topic: New magic type - spirit magic
Replies: 3
Views: 271

Re: New magic type - spirit magic

Nuvole! wrote:Losses of LUCK and SKILL are to initial score or current score?
Just current scores.
by Slloyd14
Wed Feb 21, 2018 11:16 am
Forum: Advanced Fighting Fantasy 2
Topic: Quick bartering rules
Replies: 4
Views: 293

Quick bartering rules

This is part of my ideas on my bronze age Money may be in its infancy, meaning that most common people trade through barter. Coins are for those fancy merchant folk. In game terms, instead of giving money for things that they are selling, they need to offer an item. The value of the goods that they ...