Search found 669 matches

by SkinnyOrc
Fri Oct 18, 2019 12:21 am
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 5201

Re: How about reducing the number of magical styles?

If i were going to make necromancy a base style of magic i would make a lot of shorter duration summoning spells at the lower levels. Yeah to work well as a base style it needs a few more spells, and one that creates weak undead immediately but temporarily would be a great addition. Of course that'...
by SkinnyOrc
Thu Oct 17, 2019 1:08 pm
Forum: Advanced Fighting Fantasy 2
Topic: Battle magic
Replies: 2
Views: 3169

Re: Battle magic

Actually that has to be a typo in the rulebook, 50 XP is too cheap for Archmage rituals. Maybe it was supposed to be 150 XP?
by SkinnyOrc
Thu Oct 17, 2019 12:37 pm
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 5201

Re: How about reducing the number of magical styles?

Okay so I think you could summarise the AFF2 magic system like this: 1. Base Styles - A magic tradition you can start with and only have one of (unless with the Multiple Magical Special Skills optional rule). Includes Wizardry, Sorcery (multiple variants), Necromancy, Magical Tattooing, and Chaos Ma...
by SkinnyOrc
Wed Oct 16, 2019 4:45 am
Forum: Advanced Fighting Fantasy 2
Topic: Shadow magic - new magical style
Replies: 6
Views: 3931

Re: Shadow magic - new magical style

I like the shadow theme a lot and the mage/spy/assassin thing is an interesting angle too. Is it based on anything from the FF gamebooks? With a little more development this would be a great addition to the Heroes Companion. I'm not sure how it works having an order with some members who believe in ...
by SkinnyOrc
Sun Oct 13, 2019 12:44 pm
Forum: Advanced Fighting Fantasy 2
Topic: Occupations
Replies: 28
Views: 9888

Re: Occupations

I ended up going over all the text too. I'm calling this v2.0 and leaving it alone for the foreseeable future.
by SkinnyOrc
Sat Oct 12, 2019 11:43 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

Adjust the Natural Mage Talent I agree that it misses out on all the tension/danger/fun if you can never get a critical fail when you cast spells that cost 1. How would you change it? As I had here . Yep a large bonus is simply better than automatic success. Also more strictly limiting it to "less ...
by SkinnyOrc
Sat Oct 12, 2019 11:11 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

the more rules we put in the less this becomes like AFF This might have got lost a bit with the talk about a training mechanic that goes past "To learn a new Special Skill requires a teacher with at least 3 points in that Special Skill" and multiple PC starting points, but I'm not strongly for addi...
by SkinnyOrc
Sun Oct 06, 2019 4:46 am
Forum: Advanced Fighting Fantasy 2
Topic: Battle magic
Replies: 2
Views: 3169

Re: Battle magic

Heroes Companion says Battle Magic spells are rituals, so I'd apply the rules for rituals from page 157 of the rulebook and make them cost 50 XP each. Other ritual spells can only be learnt by Archmages and have to be found or developed. I wouldn't let the player just find a teacher and learn all th...
by SkinnyOrc
Sun Oct 06, 2019 3:45 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

Absolutely, the skill rolls would have a 42% chance of success at best, but we can get around this. Some tasks can have automatic success if someone has x or more points in a skill. Also if they're attempting something easy that you don't want to automatically succeed just give them +2 or +3 to the...
by SkinnyOrc
Sat Oct 05, 2019 8:31 am
Forum: Advanced Fighting Fantasy 2
Topic: Extended treasure tables
Replies: 5
Views: 2769

Re: Extended treasure tables

I've got motivated to go through and put my previous works into a more AFF2 looking style. Here's the updated AFF2 Treasure.
by SkinnyOrc
Thu Oct 03, 2019 1:10 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

Yeah I always thought the incompetence of starting D&D PCs was plain silly. But as one option for starting PCs it can be fun. The way Slloyd14 was using it in his game they weren't adventurers, just locals who got involved in something. Or in D&D terms "normal men" or "zero level". For me the ideal ...
by SkinnyOrc
Wed Oct 02, 2019 1:52 pm
Forum: Advanced Fighting Fantasy 2
Topic: How about reducing the number of magical styles?
Replies: 10
Views: 5201

Re: How about reducing the number of magical styles?

You know you floated this one the same day you posted a new magic style right? ;)

I've got some reading to do to get my head around what your plan is here.
by SkinnyOrc
Tue Oct 01, 2019 3:27 pm
Forum: Advanced Fighting Fantasy 2
Topic: Occupations
Replies: 28
Views: 9888

Re: Occupations

Updated to v1.3.6 just to make it look prettier!
by SkinnyOrc
Tue Oct 01, 2019 9:56 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

One way of slowing down advancement is to start the characters off weaker. At the moment, they start off very competent already. How about starting them off right at the beginning of their careers? If we did have reduced base stats and three types of starting character, then the untrained character...
by SkinnyOrc
Mon Sep 30, 2019 4:31 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 72
Views: 32651

Re: Tweaks and clarifications to the new AFF rulebook

You don't want to lose the simplicity of the AFF2 character generation system by trying to make it support starting at any XP you like. What might work is to say the Director can pick one of three starting points; Untrained, Adventurers or Heroes. One of those could be presented as the default the w...