Search found 290 matches

by HedgeWizard
Sun Jan 14, 2018 1:27 pm
Forum: Advanced Fighting Fantasy 2
Topic: Quasqueton Castle
Replies: 13
Views: 3143

Re: Quasqueton Castle

24 - Mistresses chamber: upon entering the héros will be attacked by a blind guard. Just before killing him a d'email voice will scream out "Stop it! Stop it! Stop being so beastly!" The voice they will see belongs to a toad sitting on a cushion and reading a book ("Considerations on the properties ...
by HedgeWizard
Sat Jan 13, 2018 9:48 pm
Forum: Advanced Fighting Fantasy 2
Topic: Human Cultures of Titan
Replies: 4
Views: 1845

Re: Human Cultures of Titan

Hi, Here are some thoughts based on my memory but I obviously defer to the more experienced players. Allancia: North Western Allancia as a whole: late medieval/early renaissance Western Europe. Around river Kok specifically: as above but with elements of Tibetten and Chinese culture. South of the Pa...
by HedgeWizard
Sat Jan 13, 2018 6:14 pm
Forum: Advanced Fighting Fantasy 2
Topic: Quasqueton Castle
Replies: 13
Views: 3143

Re: Quasqueton Castle

How about the following: 22 - Garden Room: within this room the players will find a wide and surprising range of fungi. Some of these are poisonous, some edible, some are useful ingredients for potions and some rare and expensive delicacies. Everything is set out with as much care as a Japanese Zen ...
by HedgeWizard
Fri Jan 12, 2018 4:48 pm
Forum: Advanced Fighting Fantasy 2
Topic: Quasqueton Castle
Replies: 13
Views: 3143

Re: Quasqueton Castle

Very nice, thanks for all the work you put into it!

Wondering if a fastidious gnome obsessed with tending his mushrooms would be good for the garden room? :)
by HedgeWizard
Tue Jan 09, 2018 12:15 pm
Forum: Advanced Fighting Fantasy 2
Topic: House Rules: Weapons & Armour...
Replies: 33
Views: 8055

Re: House Rules: Weapons & Armour...

Thank you for this, really interesting. I've been mulling it over during the weekend and would like to propose an alternative (and slightly simpler) approach if I may. Thoughts: One of the issues I have in AFF (and in most RPG's and Amy wargames) is that once you get into combat you sit there taking...
by HedgeWizard
Mon Jan 01, 2018 12:57 pm
Forum: Advanced Fighting Fantasy 2
Topic: Happy Years End
Replies: 8
Views: 2599

Re: Happy Years End

Happy New Year!
by HedgeWizard
Mon Dec 25, 2017 6:28 pm
Forum: Advanced Fighting Fantasy 2
Topic: Merry Christmas
Replies: 6
Views: 1944

Re: Merry Christmas

Merry Christmas, Joyeux Noël, Fijne Feestdagen... to everyone!
by HedgeWizard
Tue Dec 19, 2017 12:31 pm
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

Another thought I had this weekend. This can also be used to simulate the more advanced Elven magic. It mentions in Titan that you need to speak High Elvish to do anything other than party tricks as they call most human magic... but then in the rules they do exactly the same magic as any human would...
by HedgeWizard
Tue Dec 19, 2017 11:41 am
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Varying the effects of combat
Replies: 5
Views: 1781

House rule: Varying the effects of combat

Hello, Some rules I use to vary combat a bit. Background: One of the great things of AFF is its simplicity, but at times i get the nagging feeling that some things are missing. One of those was danger in combat, if you have an advantage of 2 in a combat you'll probably win and be none the worse for ...
by HedgeWizard
Sat Dec 16, 2017 10:59 am
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

Also as with the cost of Living I'd be really intested to hear how you are adapting and developing on some of these ideas.
by HedgeWizard
Sat Dec 16, 2017 10:57 am
Forum: Advanced Fighting Fantasy 2
Topic: Cost of Living
Replies: 4
Views: 1471

Re: Cost of Living

Please do! I'd be really interested to hear how you are developing further on the concept. Solo gaming has it's joys but you don't get to throw around and develop ideas as often as in group play.
by HedgeWizard
Sat Dec 16, 2017 10:55 am
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

That does not disturb me in the slightest! I'd be interested to see your campagne and how it develops. :)
by HedgeWizard
Fri Dec 15, 2017 9:26 am
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

Good point Nuvulo, perhaps I can focus some of the negative effects more on the caster rather than randomly on those in the area. Hubris is a real risk with this so perhaps I can change one of them to have the Gods punish the casters perceived hubris and arrogance by turning them into something smal...
by HedgeWizard
Thu Dec 14, 2017 5:07 pm
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

Here is a proposed Oops table. Roll 2D6 2 The caster is turned into a goat for D6x10 minutes. They can still think but in all other aspects are a goat. 3 Μῑνώταυρος (Minotauros): Minotaur - A minotaur suddenly appears just out of sight, get running or get ready! 4 Everywhere is filled with grapes, t...
by HedgeWizard
Thu Dec 14, 2017 1:02 pm
Forum: Advanced Fighting Fantasy 2
Topic: House rule: Pilosophical Magic
Replies: 32
Views: 6047

Re: House rule: Pilosophical Magic

Hi John, Thanks for checking!

There was a suggestion previously on the forum of using Greek as a proxy for Ancient Allansian, plus Carsepolis obviously has a Greek root.

I like your idea, perhaps that could be the basis for a new Oops table? Like when you fail a spell casting roll with a 12.