Search found 277 matches

by HedgeWizard
Sun Jun 09, 2019 4:53 pm
Forum: Advanced Fighting Fantasy 2
Topic: Elf Abilities.
Replies: 15
Views: 4144

Re: Elf Abilities.

SkinnyOrc, great list to start with. Something which was interesting in Titan is that they do not hate anyone. The idea is baffling to them, even with Orcs they are at best neutral to them. This means that things like bearing a grudge or wanting revenge will also be alien concepts to them. They will...
by HedgeWizard
Tue Jun 04, 2019 12:06 pm
Forum: Advanced Fighting Fantasy 2
Topic: Elf Abilities.
Replies: 15
Views: 4144

Re: Elf Abilities.

It definitely can be hard to get the culture and ways of thinking of other races across to players. That Defenders of the Forest has a lot of GM info and is probably a bit much to ask a lot of players to read. It'd be great to extract a brief guide to playing an elf out of it and other sources like...
by HedgeWizard
Mon Jun 03, 2019 7:10 pm
Forum: Advanced Fighting Fantasy 2
Topic: Elf Abilities.
Replies: 15
Views: 4144

Re: Elf Abilities.

I was looking at OOTP, BTP and Titan and it struck me that Elves really are a varied folk on Titan compared to other fantasy worlds. You have many types of elves adapting to their homes which I think hints at something special for them in Titan compared to other settings. They physically change in q...
by HedgeWizard
Fri May 31, 2019 8:07 am
Forum: Advanced Fighting Fantasy 2
Topic: Wages and Services
Replies: 5
Views: 1806

Re: Wages and Services

My militiaperson/guardperson (solo-player) on patrol around a village usually gets paid 5cp a day + meals and accomodation. However, using the wages calculations, with a starting SKILL of 6 and a Law Special Skill of 1 (which is the special skill that my guardperson is employed for), I should, in f...
by HedgeWizard
Thu May 30, 2019 6:54 pm
Forum: Advanced Fighting Fantasy 2
Topic: Wages and Services
Replies: 5
Views: 1806

Re: Wages and Services

I would never take the original FF books as a guide on prices, the best price list is in the AFF rulebook itself. The use of copper pieces/pennies is (as far as I’m aware) a commonly accepted modification in the AFF community. But you are right, Titan is a varied place in terms of prices. But that I...
by HedgeWizard
Tue May 28, 2019 6:19 pm
Forum: Advanced Fighting Fantasy 2
Topic: Wages and Services
Replies: 5
Views: 1806

Wages and Services

I’ve been pondering the economics of Titan as a result of my recent delving into Dominions and have come back to something which has been troubling me for a while. Wages and the cost of Services. Taking the wages calculated in the Hirelings chapter of the Hero’s Companion you end up with everyone be...
by HedgeWizard
Tue May 28, 2019 6:10 pm
Forum: Advanced Fighting Fantasy 2
Topic: Making Dominions work
Replies: 9
Views: 2546

Re: Making Dominions work

I’ve updated the link at the top with the latest version. Let me know what you think!
by HedgeWizard
Sun May 26, 2019 3:02 pm
Forum: Advanced Fighting Fantasy 2
Topic: Elf Abilities.
Replies: 15
Views: 4144

Re: Elf Abilities.

I wouldn’t fix the nimbleness as part of the outnumbering Rules but instead give a discretionary bonus on the part of the Director when the general grace, agility and balance of an elf would help them. It’s also a strong narrative element which can be used to change how the character behaves and as ...
by HedgeWizard
Sun May 26, 2019 2:59 pm
Forum: Advanced Fighting Fantasy 2
Topic: Making Dominions work
Replies: 9
Views: 2546

Re: Making Dominions work

I like this idea and am working on an adapted version of the rules to include it. I don’t want to go too far down the simulationist route and start calculating the exact wealth. Either it’s so generic that it adds little but book keeping (hills + sheep = 1gp, planes + grain = 2gp...) or you end up i...
by HedgeWizard
Thu May 23, 2019 6:22 pm
Forum: Advanced Fighting Fantasy 2
Topic: Free form magic
Replies: 7
Views: 2633

Re: Free form magic

For those that are interested in using this here they are at last!

https://www.dropbox.com/s/aejw5owj9hwc7 ... df?dl=0&m=
by HedgeWizard
Thu May 23, 2019 11:01 am
Forum: Advanced Fighting Fantasy 2
Topic: Making Dominions work
Replies: 9
Views: 2546

Re: Making Dominions work

I have corrected the link in the original message
by HedgeWizard
Thu May 23, 2019 10:57 am
Forum: Advanced Fighting Fantasy 2
Topic: Making Dominions work
Replies: 9
Views: 2546

Re: Making Dominions work

Oops, it’s because did it in pages (now working an apple). Will put it in a pdf.
by HedgeWizard
Thu May 23, 2019 8:09 am
Forum: Advanced Fighting Fantasy 2
Topic: Making Dominions work
Replies: 9
Views: 2546

Making Dominions work

I’ve been pondering Dominions from the Hero’s Companion for some time now and it seemed to be missing something for me. Basically I wanted to make more of a connection between them, the map generation rules and the Settlement rules in Blacksand while also giving some personality to them and their ru...
by HedgeWizard
Tue May 21, 2019 11:00 am
Forum: Advanced Fighting Fantasy 2
Topic: Deadly arrows optional rule
Replies: 21
Views: 4685

Re: Deadly arrows optional rule

By chance I’ve just been rereading the Lord of the Rings (the origin for most people’s image of elves) and it makes an interesting point about bows. It’s frequently noted that Legolas has a short bow as is used by all the Elves of Mirkwood, it’s only in Lothlorean that they use a longer bow. With hi...
by HedgeWizard
Mon May 20, 2019 9:38 pm
Forum: Advanced Fighting Fantasy 2
Topic: Deadly arrows optional rule
Replies: 21
Views: 4685

Re: Deadly arrows optional rule

Great idea with making missile weapons more deadly, there is something off with the fact that you cannot kill more than a small dog with a single shot. You might want to be careful with how you apply it to the hero’s being shot, the chance of sudden death the moment you enter the fight is not what p...