Search found 74 matches

by aduial
Thu Jun 09, 2011 12:57 pm
Forum: Advanced Fighting Fantasy 2
Topic: Casting difficulty (house rule)
Replies: 2
Views: 1826

The suggested change makes it impossible to fail cantrips under normal circumstances. Remember that you get a flat +6 bonus when casting cantrips. As you will need at least one point in magic-minor to cast cantrips, and you are guaranteed to at least roll a 2, you will always beat the proposed diffi...
by aduial
Thu Jun 09, 2011 12:37 pm
Forum: Advanced Fighting Fantasy 2
Topic: Balance of the species
Replies: 5
Views: 2399

And I'd say: maybe it's unbalanced, but so is life. True. But power-hungry players looking for every edge they can find don't tend to see it that way. ;-) But if you like, how about giving Dwarfs a bonus of 1 to resisting magic and poisons? A good bonus - maybe even a bit too good. A complicated on...
by aduial
Thu Jun 09, 2011 12:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Titan Errata Thread
Replies: 3
Views: 3431

There's also a heading that seems wrong towards the end of the book. It says "The Underwater Kingdoms" or something like that above a section that describes travel.

Again, I suffer from posting from work without having the books with me.
by aduial
Thu Jun 09, 2011 11:43 am
Forum: Advanced Fighting Fantasy 2
Topic: Balance of the species
Replies: 5
Views: 2399

Balance of the species

It is my oppinion that dwarves seem slightly worse of than humans and elfs. Elfs again are possibly a bit better than humans, but are a bit less flexible so I guess these two more or less even out. Looking first at only useful adventuring skills and abilities: Elves get +1 magic, which is useful eit...
by aduial
Thu Jun 09, 2011 10:50 am
Forum: Advanced Fighting Fantasy 2
Topic: New Weapons and Armour
Replies: 26
Views: 10006

MountainPeak11 wrote:No I just meant could you edit modifications to your weapons/armour that other people have suggested into the first post of this thread so I can look at it more easily? xD
He might not agree with the suggestions, you know. ;-)
by aduial
Thu Jun 09, 2011 8:55 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting the FF books to AFF2 adventures
Replies: 28
Views: 16783

Which of course is easy to do! Forest of Doom is a classic example where if you turn right at the first junction, you cannot complete the book. However, many of the books have paragraphs that tell you that you reach a junction but decide to turn right or whatever. This gives leeway to feed back int...
by aduial
Thu Jun 09, 2011 8:49 am
Forum: Advanced Fighting Fantasy 2
Topic: Awesome party combos
Replies: 4
Views: 2179

Absolutely. Except of course that you still need components, and each spell you cast is like taking a wound or two! In addition, he will still probably need to get a few modifiers to cast each spell, due to the low starting Inner strength. I'm not sure I understand your last sentence. Why would you...
by aduial
Thu Jun 09, 2011 8:46 am
Forum: Advanced Fighting Fantasy 2
Topic: The natural mage talent
Replies: 3
Views: 2096

parkusuk wrote:You would still need to roll for cantrips. Because you only spend MP when you fail a cantrip casting roll, applying it to cantrips would mean you could cast one every round for 24 hours.....
...which, arguably, isn't a very big problem with most cantrips. Anyway, thanks for the clarification. ;-)
by aduial
Wed Jun 08, 2011 3:58 pm
Forum: Advanced Fighting Fantasy 2
Topic: Awesome party combos
Replies: 4
Views: 2179

Sorceror-warrior with Natural Mage. Put a maximum of 2 points into MAGIC. You can get away with none, really... The Natural Mage talent will, once you get 5 points in magic-sorcery, make sure you can cast ALL sorcery spells (except ZED) with a 100% success rate and no chance of OOPS. And he no longe...
by aduial
Tue Jun 07, 2011 1:30 pm
Forum: Advanced Fighting Fantasy 2
Topic: Converting the FF books to AFF2 adventures
Replies: 28
Views: 16783

A load of FF maps, including Citadel of Chaos are here: http://outspaced.fightingfantasy.org/PDFs/FF_Solution_Maps.pdf I'm thinking of running Warlock of Firetop Mountain as a group game as a nice simple dungeon-crawl. Great resource! The map I'm using for my CoC->AFF2 conversion is this one: http:...
by aduial
Tue Jun 07, 2011 10:05 am
Forum: Advanced Fighting Fantasy 2
Topic: The natural mage talent
Replies: 3
Views: 2096

I was wondering about the same thing. I guess it doesn't. The talent says you have to choose from the magic-wizardry and magic-sorcery skills, and it applies to that. The cantrips follow their own rules, and work from a drifferent skill than the above. So I guess the talent doesn't apply. I WOULD al...
by aduial
Fri Jun 03, 2011 6:34 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Special Skill - Folk Lore
Replies: 5
Views: 2506

I'm not too sure. I understand that you might see the need for such a skill - I was rolling up a bard character yesterday, and felt the need for something like this. On the other hand, for most games I think I would just bundle it into World Lore, as both of them are relatively useless skills for ru...
by aduial
Fri Jun 03, 2011 8:21 am
Forum: Advanced Fighting Fantasy 2
Topic: OOTP Errata Thread
Replies: 5
Views: 2410

SKILL sounds like a good bet, though this is one of the cases where I would say the Director should translate the special ability to conform to the new rules. Especially the drowning rules. As the drowning rules aren't that deadly (and this special ability certainly is), I would say that the adventu...
by aduial
Fri Jun 03, 2011 8:17 am
Forum: Advanced Fighting Fantasy 2
Topic: Titan Errata Thread
Replies: 3
Views: 3431

The book talks about a race called "Ores" quite a few times... I'm guessing this is a typo for "Orcs", possibly an autocorrect-problem?
by aduial
Wed Jun 01, 2011 10:30 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Weapons and Armour
Replies: 26
Views: 10006

NEW ARMOUR A Studded Leather Cuirass is a leather cuirass reinforced with large metal studs or rings. It is tougher than a standard leather cuirass while still being fairly light. It requires an Armour Special Skill total of 7 to wear without penalty. Armour Roll: 0 0 0 1 1 2 3 Price: 30gp/40gp/90g...