Search found 57 matches
- Tue Sep 18, 2012 10:40 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Price inconsistency with arrow components
- Replies: 1
- Views: 1241
- Wed Sep 05, 2012 11:48 am
- Forum: Advanced Fighting Fantasy 2
- Topic: New Sorcery spells for faux medieval Europe
- Replies: 4
- Views: 2166
For that campaign, the grand limitation for additional sorcery spells will be grimoires. The setting-specific interpretation of Sorcery is that in contrast to Wizardry, it has become a static, stale art. Virtually all of the innovation has happened in the past, and today's practioners are incapable ...
- Sun Sep 02, 2012 10:57 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Alternative Wizardry: Spell Gems
- Replies: 7
- Views: 3364
Alternative Wizardry: Spell Gems
Taking a line of inspiration from Scorpion Swamp and another from the well-tested alchemy rules in Savage Worlds, here is an alternate take on Wizardry. It is primarily meant for my faux-medieval campaign where superstition about gems is big, but it might also be of use elsewhere. Gemmomancy Gemmoma...
- Sun Sep 02, 2012 8:49 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Crown of Kings for AFF2 errata?
- Replies: 1
- Views: 1689
- Sun Sep 02, 2012 7:12 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: New Sorcery spells for faux medieval Europe
- Replies: 4
- Views: 2166
New Sorcery spells for faux medieval Europe
The following spells are campaign-specific and not available to beginning sorcerers. Rather they are hidden in old forgotten grimoires, and may only be added to a Sorcerer's repertoire if these grimoires are recovered, deciphered and if necessary translated. Sorcery Spells -MT (2) This spell require...
- Sun Sep 02, 2012 6:13 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Using AFF2 in alternative campaign settings
- Replies: 10
- Views: 3931
I'm currently pondering the usage of AFF for a fantastical medieval Britain in the vein of Jeff Rients' A Surfeit of Lampreys campaign. It seems to strike the right balance between Arthurian heroism and Monty Python grittiness, has about the right magic level, and comes with a strong British look an...
- Sun Sep 02, 2012 5:58 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Doing away with Armor/Weapon rolls
- Replies: 17
- Views: 6210
Re: Doing away with Armor/Weapon rolls
Yes, I know that there are ways to speed up those rolls by rolling a third die along with the melee roll, but that is still more hassle that I like for my FF :P I also don't mind having little difference between various weapons. Quite to the contrary, I like how it encourages the players to pick wha...
- Fri Aug 31, 2012 11:53 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Doing away with Armor/Weapon rolls
- Replies: 17
- Views: 6210
It is a slight bit complicated, but there are two important factors: 1.) It only comes into play when someone actively decides to spend luck points for a voluntary TYL to alter the default damage, not all the time in every combat 2.) The total damage/armor value from base armor, accessoiries, talent...
- Fri Aug 31, 2012 10:03 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: AFF Companion - Status
- Replies: 57
- Views: 31202
Mass battle rules would be nice. I had a mass battle in the most recent session I ran, (the eighth so far of the campaign) and I had to homebrew a solution. Worked well enough (I was more concerned about efficiency over realism) but something more developed would be appreciated. The solution might ...
- Fri Aug 31, 2012 9:45 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Doing away with Armor/Weapon rolls
- Replies: 17
- Views: 6210
Doing away with Armor/Weapon rolls
One thing I didn't like about AFF compared to the original game books was the way armor protection and weapon damage were handled. Basic FF just assumed a flat 2 damage per hit. Any exceptions to this were rare and due to exceptional circumstances, such as fire-breathing monsters (the Lizardine in C...
- Thu Sep 22, 2011 8:45 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: [Regional Sorcery] Femphrey
- Replies: 17
- Views: 7203
Now that I have concepts for all nations, I will begin creating spells and spell lists. I will aim to begin with Femphrey, as that is what Graham was particularly keen on. However, be patient. Next week-end, I will have to run a convention game, and should rather focus on prepping it well than to da...
- Thu Sep 22, 2011 8:40 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: [Regional Sorcery] Ruddlestone
- Replies: 0
- Views: 3177
[Regional Sorcery] Ruddlestone
You cannot take your Spell Book with you, as the sorcerers of Analand cannot risk its falling into the wrong hands of Kakhabad" - Sorcery! Introduction, "Equipment and Provisions" "Each country's sorcery is one of its most closely guarded secrets." - Sorcery! 3: The Seven Serpents, entry #8 One ide...
- Wed Sep 21, 2011 10:41 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: [Regional Sorcery] Mauristatia
- Replies: 5
- Views: 5948
- Wed Sep 21, 2011 9:35 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: Bargain or Con - Which to use?
- Replies: 3
- Views: 2039
Re: Bargain or Con - Which to use?
Don't sweat it when skills overlap - there are many that do in AFF, especially among the lores. For instance, identifying a totem as a cult item of Head Hunters might be handled by either Jungle Lore or Religion Lore. World Lore and Magic Lore might also apply, although the information gained that w...
- Wed Sep 21, 2011 9:21 pm
- Forum: Advanced Fighting Fantasy 2
- Topic: [Regional Sorcery] Mauristatia
- Replies: 5
- Views: 5948
[Regional Sorcery] Mauristatia
You cannot take your Spell Book with you, as the sorcerers of Analand cannot risk its falling into the wrong hands of Kakhabad" - Sorcery! Introduction, "Equipment and Provisions" "Each country's sorcery is one of its most closely guarded secrets." - Sorcery! 3: The Seven Serpents, entry #8 One ide...