I plan to convert most of the UK modules including that one. It has some quite high magic elements (the transparent wizards tower and the floating cloud giant castle) but Titan can accommodate that. I guess everyone sees it a bit different, but for me Titan's a world where common people don't see a lot of magic but there can be very powerfully enchanted locations in out of the way places.Dupont wrote:I would love to see UK7 Dark Clouds Gather, or really any/all/most of the UK modules
I did look into doing Caves of Chaos (aka B2 Keep on the Borderlands) earlier and was amazed how much people have written about it! A lot of the appeal seems to have been the freedom you had, it's a very early sand box with all the detail about the keep and the small wilderness. Even the caves bit you decided which entrance to go in and then how to work your way around. But I don't think I could run this one now without changing it quite a bit. For all the page space given to the keep it doesn't have a lot of plot hooks (although this thread shows there's plenty you could add). But the bigger one is the older me would want a reason why all those different tribes (and an evil human cult) are living in caves side by side in a ravine so close to the keep, clearly not very friendly but not killing each other either.Dupont wrote:Caves of Chaos might be interesting though as a straight Dungeon even if it lacks by way of story it probably has a lot of memories for many people too.
But this is the style of some of the early modules, the idea seems to have been DMs would want a framework rather than something 100% ready to run. I read somewhere a guy who'd grown up with the newer editions complaining how U1 tells you how important it is to detail the village of Saltmarsh but doesn't do it for you. The advantage we have these days is there's so much free material you can slot in. Generic fantasy fishing village, check.
I know the scenarios from back when White Dwarf still did stuff for other systems were mostly pretty good but I hadn't discovered them back in the day so there aren't any I played. It'd make sense some'd have a flavour similar to the UK modules. I'll see if I can look that one up.Dupont wrote:Would you consider converting some of the White Dwarf scenarios out of interest? Lone and Level Sands holds fond memories too, among many others.