Super-quick adventure formula

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Laurence
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Super-quick adventure formula

Postby Laurence » Sat Mar 11, 2017 6:16 pm

If you want to create a quick adventure with a variety of encounters, but you're feeling stuck in a rut, here's the formula I use:

* 3 combat encounters: an easy one, a medium-difficulty one, and a climactic "boss" battle at the end

* Obstacle encounter: something that physically blocks the heroes' progress until it is overcome, such as a chasm, a locked door, a raging river, etc.

* Danger encounter: an area that is perilous to enter or cross because it contains a trap, raging fire, risk of falling, poisonous plants, etc.

* Talking encounter: a role-playing scene that involves dialogue to get information, barter for goods, etc.

I use the acronym TOMBED:
Talk
Obstacle
Medium Combat
Boss Combat
Easy Combat
Danger

Obviously, the encounters won't happen in that exact order. Put the boss at the end, and mix up everything else.

Also, if you're stumped for the overall concept of the adventure, check out the Big List of RPG Plots available free here: http://www.drivethrurpg.com/product/202 ... -RPG-Plots
Ruffnut
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Re: Super-quick adventure formula

Postby Ruffnut » Sat Mar 11, 2017 6:34 pm

:shock: :shock: :shock: :shock: :shock: :shock: : :P
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
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Gareus
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Re: Super-quick adventure formula

Postby Gareus » Sun Mar 12, 2017 5:16 am

Ruffnut wrote::shock: :shock: :shock: :shock: :shock: :shock: : :P
Ruffnut I meet your :shock: :shock: :shock: :shock: :shock: :P and raise you :P :P :P :P :mrgreen: :lol: !!!!! This post is great, yep great formula thanks!
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Dupont
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Re: Super-quick adventure formula

Postby Dupont » Sun Mar 12, 2017 10:58 am

Excellent :idea:

(See what I did there?)
"Bright the Hawk's flight on the empty sky"

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