House Rule: Quirks

Ruffnut
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Posts: 557
Joined: Fri Aug 26, 2016 8:17 am

House Rule: Quirks

Postby Ruffnut » Fri Sep 01, 2017 10:30 am

I have made a new house rule where there are attributes called Quirks, examples of which are steadfast and melachony. Read more bellow.

https://drive.google.com/folderview?id= ... UZORnhZdXc

Thoughts or ideas?

Inspired by Fallen London RPG but descriptions and uses are my own.

Helped (a bit) by Lorian
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
Nuvole!
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Posts: 828
Joined: Sat Jan 26, 2013 6:06 pm

Re: House Rule: Quirks

Postby Nuvole! » Sat Sep 02, 2017 2:25 am

I think it is an interesting idea, but you need to playtest it quite a lot, in order to stricke a balance between the quirks and the players desire to make their own choices freely, without depending from a game mechanic.
Best of luck with that!
He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.
Ruffnut
Hero
Posts: 557
Joined: Fri Aug 26, 2016 8:17 am

Re: House Rule: Quirks

Postby Ruffnut » Sat Sep 02, 2017 7:50 am

I will work on that
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.

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