Sp. Sk. rank as multiplier for damage

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LordArioch
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Sp. Sk. rank as multiplier for damage

Postby LordArioch » Sat Sep 09, 2017 4:05 am

I don't know if anyone else has hit upon this idea, but I was considering using the rank in a combat Special Skill as a multiplier for damage rolled.

For example,

Bob the Barbarian has 4 ranks in Brawling. He is using a dagger to attack a monster. If successful, he is able to do 4x whatever is rolled on the dagger damage table.

This way, the Sp. Sk. is not only a bonus "to-hit", but also to damage.

This would replace the 2x on 6-6 rule.

dagger 1 1 2 2 2 2 3 --> 4 4 8 8 8 8 12

Thoughts? Is it over-powered?
Ruffnut
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Re: Sp. Sk. rank as multiplier for damage

Postby Ruffnut » Sat Sep 09, 2017 7:58 am

I bit.
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
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LordArioch
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Re: Sp. Sk. rank as multiplier for damage

Postby LordArioch » Sat Sep 09, 2017 9:29 am

Ruffnut wrote:I bit.


:shock: Well, let's hope it didn't bite back. :shock:

It's odd that a Sp. Sk. rank improves one's ability to strike a target successfully, but not to grant any increase to damage. After all, it's about doing damage too. Instead of a multiplier, perhaps a lesser bonus:

Sp. Sk. Rank.....damage bonus
1.........0
2.........+1
3.........+2
4.........+3
>4.......+4

This may be stacked with the benefit of having the Strongarm Talent.
Ruffnut
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Re: Sp. Sk. rank as multiplier for damage

Postby Ruffnut » Sat Sep 09, 2017 9:37 am

Ruffnut wrote:I bit.


I guess seventh time is not the charm while typing with a faulty keyboard :lol:

Supposed to be "a bit"
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
Ruffnut
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Re: Sp. Sk. rank as multiplier for damage

Postby Ruffnut » Sat Sep 09, 2017 9:38 am

LordArioch wrote:
Ruffnut wrote:I bit.


:shock: Well, let's hope it didn't bite back. :shock:

It's odd that a Sp. Sk. rank improves one's ability to strike a target successfully, but not to grant any increase to damage. After all, it's about doing damage too. Instead of a multiplier, perhaps a lesser bonus:

Sp. Sk. Rank.....damage bonus
1.........0
2.........+1
3.........+2
4.........+3
>4.......+4

This may be stacked with the benefit of having the Strongarm Talent.


I like that idea
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
shintokamikaze
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Posts: 499
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Re: Sp. Sk. rank as multiplier for damage

Postby shintokamikaze » Sat Sep 09, 2017 2:44 pm

LordArioch wrote:I don't know if anyone else has hit upon this idea, but I was considering using the rank in a combat Special Skill as a multiplier for damage rolled.

For example,

Bob the Barbarian has 4 ranks in Brawling. He is using a dagger to attack a monster. If successful, he is able to do 4x whatever is rolled on the dagger damage table.

This way, the Sp. Sk. is not only a bonus "to-hit", but also to damage.

This would replace the 2x on 6-6 rule.

dagger 1 1 2 2 2 2 3 --> 4 4 8 8 8 8 12

Thoughts? Is it over-powered?

Seems a tad over powerd
Nuvole!
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Posts: 840
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Re: Sp. Sk. rank as multiplier for damage

Postby Nuvole! » Sat Sep 09, 2017 5:36 pm

Perhaps a +1 for each rank instead of a multiplier would have been less scary
He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.
Lorian
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Re: Sp. Sk. rank as multiplier for damage

Postby Lorian » Sat Sep 09, 2017 6:07 pm

Nuvole! wrote:Perhaps a +1 for each rank instead of a multiplier would have been less scary

+1 damage roll for every rank above one: I like it!
Life is merely a speck of dust on the beach of time...

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