In the current game I'm playing and almost every game I've played in the past, perception skills are by far the most used non-combat skills used.
How about this house rule: there is no Awareness skill and the skill for perception is based on what environment you are in or what you are looking for. Finding a trap in a dungeon requires underground lore or trap knowledge. Noticing someone looking uneasy is etiquette. Noticing a chink in some armour could be a craft roll. Spotting a pickpocket is City Lore.
Also, the Hawkeye talent could give a +2 bonus to all perception rolls (+3 seems like too much for a bonus, but +2 sounds ok).
What does anyone think?
House rule - no Awareness skill
House rule - no Awareness skill
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A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook.
A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook.
Re: House rule - no Awareness skill
I like it! But it also works like weapon master talent, as a lot of the skills are transferable
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
Re: House rule - no Awareness skill
I like to add the awareness and relevant lore skill then subtract 3-4 from the total.
Re: House rule - no Awareness skill
Another variation might be Awareness only applies to avoiding being surprised by an attacker and other skills are used for everything else.Slloyd14 wrote:there is no Awareness skill and the skill for perception is based on what environment you are in or what you are looking for.
Re: House rule - no Awareness skill
I like your ideaSkinnyOrc wrote:Another variation might be Awareness only applies to avoiding being surprised by an attacker and other skills are used for everything else.Slloyd14 wrote:there is no Awareness skill and the skill for perception is based on what environment you are in or what you are looking for.
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
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Re: House rule - no Awareness skill
We use Awareness all the time, every time the heroes might notice something we roll and we use it for Initiative skill+awareness+2d6. But that is a good idea if it gave a bonus to your awareness roll.
Re: House rule - no Awareness skill
I like this idea. Players should be free to build any starting character they want (within the rules, obviously), but Awareness is so valuable that nearly everyone takes it, which ends up reducing player choice. This house rule also makes the humans' compulsory City Lore (or Terrain Lore) Skill more useful. In this case, City Lore should cover awareness tests in all cities similar to the specified one, in the same way as finding a merchant or service.