Splitting SKILL- another attempt....

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Phantomdoodler
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Joined: Tue May 24, 2011 10:57 am
Location: Gravesend

Splitting SKILL- another attempt....

Post by Phantomdoodler » Tue Feb 20, 2018 6:00 pm

Here is another attempt to split up SKILL, in this case into:

ATHLETICS: This represents a characters agility, reflexes and speed.
STEALTH: This represents a characters manual dexterity, awareness and stealth
FIGHTING: This represents a characters strength and skill with with weapons
INFLUENCE: This represents a characters social skills
KNOWLEDGE: This represents a characters sagacity and raw intellect

ATHLETICS Special Skills

Acrobatics
Climb
Dodge
Jump
Ride
Swim


STEALTH Special Skills

Awareness
Locks
Sleight of Hand
Sneaking
Trap Knowledge

FIGHTING Special Skills

Axes
Armour
Bows
Firepowder Weapons
Battle Tactics
Brawling
Clubs
Mounted Combat
Polearms
Staves
Strength
Swords
Thrown

KNOWLEDGE Special Skills

Animal Lore
City Lore
Crafting
Engineering
Evaluate
Fishing
Forest lore
Healing
Hunting
Languages
Law
Navigation
Religion Lore
Sea Lore
Secret Signs
Stewardship
Underground Lore
World lore

INFLUENCE Special Skills

Bargain
Con
Disguise
Etiquette
Leadership

MAGIC Special Skills

Battle Magic
Chaos Magic
Conjuration
Enchanting
Magic Lore
Magical Tattooing
Mask Magic
Minor Magic
Necromancy
Priestly Magic
Second Sight
Sorcery
Wizardry

Characters start with 4 points in ATHLETICS, STEALTH, FIGHTING, INFLUENCE and KNOWLEDGE. They have 16 points to spend on all their attributes, including MAGIC, STAMINA and LUCK.

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