Quick bartering rules

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Quick bartering rules

Post by Slloyd14 » Wed Feb 21, 2018 11:16 am

This is part of my ideas on my bronze age

Money may be in its infancy, meaning that most common people trade through barter. Coins are for those fancy merchant folk. In game terms, instead of giving money for things that they are selling, they need to offer an item. The value of the goods that they get for the item or items is based on the market price of the item for a village (because cities won’t exist and there are too few towns to make a difference), but modified based on the Bargain skills of the traders.

There are two ways to barter. There is a quick way that involves no rolling and the slower way as mentioned in the source books, that requires opposed checks.

For both methods, you need to determine the SKILL + Bargain skill of the trader. To do this roll 2d6.

Result SKILL + Bargain

2-3 5

4-5 6

6-8 7

9-10 8

11-12 9

Quick bartering

With quick bartering, you can quickly determine what price the trader will offer for the items offered. To do this, simply subtract the SKILL + Bargain skill of the trader from the SKILL + Bargain of the hero. The value given will determine that the price offered. Fractions will be rounded down.

Difference in
SKILL + Bargain Price modifier

-6 or less Trader refuses to trade.

-3, -4 or -5 x0.5

-2 x0.75

-1, 0 or +1 x1

+2 x1.5

+3 or more x2


Torus, the hunter wants to buy a leather hat. She has plenty of fresh meat to trade after finding and killing a deer. Torus has a SKILL of 7 but no Bargain skill. She goes to the market to find a tanner. She rolls 2d6 to find the SKILL + Bargain skill of the tanner and gets a 7. The Tanner’s SKILL + Bargain skill is 7. In a village, a leather hat costs 5gp and fresh meals cost 14sp. The trader is civil to Torus, but not friendly, so there is no modifier there. The items have the same level of commonness, so there is no modifier there.

Torus’s skill – the traders = 7-7 = 0, which means that the trader will assign 14sp to each meal. Torus will need to trade 4 meals (14 x4 = 56) to get a leather hat.


Bakus, the merchant has managed to get hold of a gem from a recent adventure. He wants to trade it for as many cows as possible. Bakus has a SKILL of 6 and a Bargain skill of 3. He goes to the market and gets lucky. He rolls a 3. There is a simple farmer there with a SKILL + Bargain skill of 5. The gem will fetch a price of 50gp and a cow in a village costs 45gp. The farmer is neutral to Bakus, but he is trading a common item for an uncommon item, so Bakus gets a +3 bonus. Baku’s value is 6 + 3 +3 = 12 and the farmer’s value is 5. This means that Bakus can get a value of 100gp for the gem. So Bakus can buy 2 cows (worth 90gp) for the gem.

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Re: Quick bartering rules

Post by Ruffnut » Wed Feb 21, 2018 11:55 am

Looks Good!
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.

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Re: Quick bartering rules

Post by FarsightBlogger » Wed Feb 21, 2018 12:31 pm

That's really good, quick and easy.

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Re: Quick bartering rules

Post by HedgeWizard » Wed Feb 21, 2018 2:01 pm

Couldn't another approach be to have it depend on what you are bartering with and what you want.

Normal unopposed roll against skill+ bargain with the following modifiers:

You offer:

+2 Something very rare where you are
+1 Something rare where you are
-1 Something common where you are
-2 Something very common where you are

+2 a very large quantity
+1 a large quantity
-1 a small quantity
-2 a very small quantity

How you define quantity will obviously depend on the goods or services in question.

You can also add a modifier for quality if appropriate.

What you want:

Apply same modifiers as above but reversed.

If appropriate you can apply a modifier for if you are against a skilled negotiator or a complete ignoramus.

If you succeed the exchange is a success, if you fail it is not.

This way you remove all need for calculating cost and make it more in line with a basic economy of local supply and demand.

You can even use this approach in a normal AFF game, for local exchanges of goods and services.


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Re: Quick bartering rules

Post by Nuvole! » Wed Feb 21, 2018 2:46 pm

It is very interesting to notice how a very complex and refined civilisation like the Egyptian one used bartering for a very long part of its glorious history http://www.reshafim.org.il/ad/egypt/tra ... _trade.htm
https://www.ancient.eu/article/1079/tra ... ent-egypt/
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