Item obviously stolen

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Slloyd14
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Item obviously stolen

Post by Slloyd14 » Tue Mar 06, 2018 11:03 pm

There's a -3 modifier to trading if the item is obviously stolen. Is this if the heroes are selling or buying or both? And should it apply at all times? Why is there a modifier?

Is it because obviously stolen items come with the risk of being caught with their possession? IF this is the case then the heroes should get a +3 bonus for buying them. Also, some shady characters might not care about this as it is part of their lifestyle.

Or is it because if the item is stolen, then the buyer has some leverage to lower the price because they know that the seller can't go through the normal channels? If that is the case, then surely buying obviously stolen goods should have a +3 modifier.

And how do you know if an item is obviously stolen? The only things that people know are obviously stolen are fairly unique items that everyone knows where they are kept (for example, the Mona Lisa or the Crown Jewels) or if it is an item that everyone knows has recently gone missing (farmer Giles had a cow go missing two days ago and you're selling a cow?), otherwise selling a nondescript dagger that you stole from a local is not going to arouse suspicion because everyone has a dagger and it may not have been widely reported missing.

Any opinions?
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Lorian
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Re: Item obviously stolen

Post by Lorian » Wed Mar 07, 2018 8:17 am

What if it has a name engraved on it?
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Ruffnut
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Re: Item obviously stolen

Post by Ruffnut » Wed Mar 07, 2018 8:34 am

Now imagine if it was an engraved dagger, sold on the black market by a thief. It would be classed as stolen because what people think, so even if it was legally obtained it would still be classed as stolen.
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bottg
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Re: Item obviously stolen

Post by bottg » Wed Mar 07, 2018 9:54 am

The way i look at it is this.

Thud the barbarian has stolen the rubies from the fabulous temple statue in the town of Crud. Thud travels to the next city over to sell his loot, but by then, news of the theft is public knowledge. Selling those obviously stolen rubies won't get him a great price because of the risk to the fence and the limited options Thud has. So he sells them with a -3 modifier.

Cronk the wizard needs some of those gems for a ritual he is planning. Because he can only buy them in one place and their availability is limited, he gets charged a premium, hence the -3 modifier.

Ruffnut
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Re: Item obviously stolen

Post by Ruffnut » Wed Mar 07, 2018 6:30 pm

bottg wrote:
Wed Mar 07, 2018 9:54 am
The way i look at it is this.

Thud the barbarian has stolen the rubies from the fabulous temple statue in the town of Crud. Thud travels to the next city over to sell his loot, but by then, news of the theft is public knowledge. Selling those obviously stolen rubies won't get him a great price because of the risk to the fence and the limited options Thud has. So he sells them with a -3 modifier.

Cronk the wizard needs some of those gems for a ritual he is planning. Because he can only buy them in one place and their availability is limited, he gets charged a premium, hence the -3 modifier.
Thanks For Clarifying this! You should release a free erreta like warhammer does!
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Slloyd14
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Re: Item obviously stolen

Post by Slloyd14 » Wed Mar 07, 2018 10:42 pm

Also with the items being common, uncommon, rare or very rare, does the modifier apply to buying or selling? Surely if you are selling an uncommon item or uncommon goods (like water in a desert), then people will pay a premium, so surely that would be a positive modifier? And surely common items would be harder to sell (like selling ice to eskimos?). Maybe replace commonality with demand. It an item is in big demand, then there is a positive modifier?
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Eddie
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Re: Item obviously stolen

Post by Eddie » Thu Mar 08, 2018 7:02 pm

surely the modifier is more about it being in stock?

I mean you may really want water in the desert, but the trader is less likely to have it...if they do it will cost more.
in the marsh though water is more common and also cheap.

the modifiers would work the other way around if you are selling rather than buying,

there would be less variation in prices for common things like daggers, because so many places sell them you can shop around (rolling a lot of bargain checks) but still not save a great deal.
less common items, like say a pistol, may only be sold in 2-3 shops in a large town so you're only looking at that number of bargain rolls, but due to it being rare and expensive a small difference in the check can save you considerable gold!

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