Combat Options

darksoul
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Re: Combat Options

Post by darksoul » Fri Dec 21, 2018 8:27 am

I have a list of Combat options that I used in my story a while back. Need to dig them up. They weren't crit rules. They were alternate options.

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SkinnyOrc
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Re: Combat Options

Post by SkinnyOrc » Thu Sep 19, 2019 2:49 pm

This is updated to v1.4. The maximum critical hit range is reduced from 9-12 to 10-12, and to make that work the -2 for using a weapon without the WSS is folded into it rather than being separate. A new option is added that makes a double six win the round but not automatically be a critical. Thanks to everyone for their feedback and suggestions.

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Dawndeath
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Re: Combat Options

Post by Dawndeath » Thu Sep 19, 2019 3:29 pm

Nice! :mrgreen:

Ruffnut V2
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Re: Combat Options

Post by Ruffnut V2 » Fri Sep 27, 2019 3:33 pm

Nice!
I forgot the password to my old account and the "Recover Password" feature seems to be broken.

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SkinnyOrc
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Re: Combat Options

Post by SkinnyOrc » Sun Sep 29, 2019 9:53 am

Updated again just to fix the graph I had in the Appendix like I was talking about here, but the text is the same as v1.4.

Seeing as the changes in that last version were pretty significant I'm making this one v2.0.

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