Chaos gems - help on magical items
Posted: Sun Apr 07, 2019 1:33 pm
Hi all! I'm working on some magical items for a campaign
Chaos gems
The idea is that these gems provide their users with very helpful magical powers, but gradually corrupt them and make them succumb to the effects of chaos.
This is what I have so far.
A chaos gem is an artefact level magical item. It can provide its user with the following powers:
Chaos growth: Its owner increases their current and initial SKILL by 1 and STAMINA by 2. However, they must reduce their current and initial LUCK by 1 whilst they own the gem.
Void blast: Deals 1d6 damage to a target over a range of 100m (as the Fire Bolt spell, but not with fire)
Amorphous healing: Restores 1d6 STAMINA to the owner.
Ray of insanity: Acts as the DIM sorcery spell.
Bolt of Entropy: Acts as the special power of a priest of Decay, but with a range of 10m.
The owner of the Chaos gem has a Chaos score. Their Chaos score starts at 0. Every time they use a power, their Chaos score increases by 1 and then they roll 3d6. If they roll higher than the Chaos score, nothing happens. If they roll equal to or less than the Chaos score, something bad happens. So far, I have the following:
Chaos mutation (roll on the table on Beyond the Pit).
Aura of insanity (all reaction rolls are at -1)
The results are cumulative.
I also want some kind of aura of entropy - living things around the stone user and things that they touch don't grow or heal and eventually, they start to decay too, but I'm not sure how to incorporate that into the game. Any ideas?
The idea with this is that Chaos tempts people with great power, gets them hooked for a bit and then the bad things start to happen when they can't let it go.
Chaos gems
The idea is that these gems provide their users with very helpful magical powers, but gradually corrupt them and make them succumb to the effects of chaos.
This is what I have so far.
A chaos gem is an artefact level magical item. It can provide its user with the following powers:
Chaos growth: Its owner increases their current and initial SKILL by 1 and STAMINA by 2. However, they must reduce their current and initial LUCK by 1 whilst they own the gem.
Void blast: Deals 1d6 damage to a target over a range of 100m (as the Fire Bolt spell, but not with fire)
Amorphous healing: Restores 1d6 STAMINA to the owner.
Ray of insanity: Acts as the DIM sorcery spell.
Bolt of Entropy: Acts as the special power of a priest of Decay, but with a range of 10m.
The owner of the Chaos gem has a Chaos score. Their Chaos score starts at 0. Every time they use a power, their Chaos score increases by 1 and then they roll 3d6. If they roll higher than the Chaos score, nothing happens. If they roll equal to or less than the Chaos score, something bad happens. So far, I have the following:
Chaos mutation (roll on the table on Beyond the Pit).
Aura of insanity (all reaction rolls are at -1)
The results are cumulative.
I also want some kind of aura of entropy - living things around the stone user and things that they touch don't grow or heal and eventually, they start to decay too, but I'm not sure how to incorporate that into the game. Any ideas?
The idea with this is that Chaos tempts people with great power, gets them hooked for a bit and then the bad things start to happen when they can't let it go.