HedgeWizard wrote: ↑Mon May 20, 2019 9:38 pmGreat idea with making missile weapons more deadly, there is something off with the fact that you cannot kill more than a small dog with a single shot. You might want to be careful with how you apply it to the hero’s being shot, the chance of sudden death the moment you enter the fight is not what people are looking for in AFF.
Perhaps use one of these options when the hero’s are shooting and give enemies a little bonus when they are shooting (but without the sudden death).
Who knows perhaps throwing knives will cause more damage than a scratch on the cheek!
I think you've hit it on the head right here in your first paragraph. We need to be careful with how to apply this.
I've been going through the FF game books and archery/ranged attack situation usually ends up as a deadly result 75% of the time.
In the case of the outright kills the reader or enemy either
1. Doesn't have armour.
2. Isn't aware of the attack.
You get killed by Blackhearts in Masks of Mayhem simply because he sees you in a tunnel and you don't see him and are not even aware of him. He feels like being malicious.
Sword of the Samurai lets you one-shot kill two guards at a gate (arrow to the eye. Neither knows you are there) in quick order before they can even sound the alarm.(This seems to infer two very quickly drawn and fired shots)
Sword of the Samurai lets you move in the shadows form building to building in an enemy base making one-shot kills so the soldiers aren't alerted. (none are aware of you. Seems the samurai has played some first person shooters. This makes for a pretty cool scene though.)
In Sword of the Samurai you are instantly killed by a thrown trident if you don't have armour. (You are aware of the enemy. A test of luck is needed and on a failure you are instantly killed.)
Situations where someone is being shot and not outright killed have the target
1. aware of the archer
2. the possibility of being shot(bot not their location)
These situations usually tell he reader "You can make X number of ranged attack before engaging into melee combat" or something to that degree.
Sword of the Samurai allows this option when you encounter a creature(despite letting you one-shot enemies before)
Master of Chaos does the same thing.
City of Thieves turns you into a pin cushion when several archers who are hidden from you all shoot you. (Roll a dice and then roll than many dice for damage)
Even when facing an archer/ranged attacker, the damage will vary. It can be 2 STAMINA loss or loss 1 SKILL point.