Wages and Services

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HedgeWizard
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Wages and Services

Post by HedgeWizard » Tue May 28, 2019 6:19 pm

I’ve been pondering the economics of Titan as a result of my recent delving into Dominions and have come back to something which has been troubling me for a while. Wages and the cost of Services.

Taking the wages calculated in the Hirelings chapter of the Hero’s Companion you end up with everyone being unbelievably wealthy in Titan. This didn’t work for me so I put together an alternative.

For your reading pleasure: some alternative rules on wages, services and the cost of living.

https://www.dropbox.com/s/pnksuxfjuwh9g ... df?dl=0&m=

Let me know your thoughts!

darksoul
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Re: Wages and Services

Post by darksoul » Thu May 30, 2019 5:36 am

The standard cost of things in Titan is inconsistent. What the game books charge for items and such is different from what is charged in the book Titan.
I've been planning to look through the books to see if there is some kind of standardized list I could make.

What I've seen happen in a few settings is gold pieces becoming the standard currency and other currencies like silver or copper are never mentioned.

HedgeWizard
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Re: Wages and Services

Post by HedgeWizard » Thu May 30, 2019 6:54 pm

I would never take the original FF books as a guide on prices, the best price list is in the AFF rulebook itself. The use of copper pieces/pennies is (as far as I’m aware) a commonly accepted modification in the AFF community.

But you are right, Titan is a varied place in terms of prices. But that I don’t mind, having one price list for all the world is obviously an extreme simplification. But I am trying to make a more workable set of prices to align the information in AFF, Blacksand, Titan, Hero’s Companion and the Titan Herbal.

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SkinnyOrc
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Re: Wages and Services

Post by SkinnyOrc » Fri May 31, 2019 5:57 am

With all the different gamebook authors I suppose it's not surprising if there isn't much consistency with prices. But even looking just at the AFF books there's always been a mismatch between the prices listed in Titan being high and the treasure in Out of the Pit being low. The AFF2 rulebook used the same prices but allowed for slightly larger treasures. I like the low treasure amounts because they're more believable, and as HedgeWizard said, dividing prices by ten but leaving treasure as it is seems to be pretty widely accepted.

The amounts for hirelings from Heroes Companion work out to around 12gp a day for one equivalent to a starting PC, or around 22gp a day for one equivalent to a specialist magic-user starting PC. Even applying the divide all costs by ten that's 12sp and 22sp a day. My examples are fairly talented individuals but that seems a lot if it's a safe, comfortable job. And that's a problem with the hireling rules, the rates are the same no matter how safe or dangerous the job is. It admits that in an AFF2 game the rules will mostly be used for hirelings who go with the character on adventures, and my opinion is that's what the costs are aimed at. So I'd suggest if it's a job that isn't expected to normally involve personal risk those costs should be halved. Even jobs like guarding a shop don't involve danger most days.

If you take the Heroes Companion hireling costs, divide them by 10 (if you're doing that generally for prices), and then halve it again, the costs come out pretty similar to in this Wages and Services doc. Those prices do seem about right, but I like the range of things the Heroes Companion rules take into account to work out the cost, it's a bit more detailed. So I'd prefer to use that and divide by 10 for dangerous jobs and by 20 for normal jobs.

But I've never liked the idea (in any RPG) that you can pay people a flat rate to take the sorts of risks that adventurers do, especially when they regularly see them sharing out treasure they've found. So my opinion is even the danger pay rate should only be for travelling with the party and guarding the horses. If the hireling is asked to take the same risks as the adventurers they expect a share of treasure too, perhaps a half share compared to each adventurer.
Last edited by SkinnyOrc on Fri May 31, 2019 2:35 pm, edited 3 times in total.

Zettonsperson
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Re: Wages and Services

Post by Zettonsperson » Fri May 31, 2019 6:02 am

My militiaperson/guardperson (solo-player) on patrol around a village usually gets paid 5cp a day + meals and accomodation.
However, using the wages calculations, with a starting SKILL of 6 and a Law Special Skill of 1 (which is the special skill that my guardperson is employed for), I should, in fact, be receiving, in the equal market scenario, 6sp 2cp per day.
Therefore, I can continue assuming that my villager employers are poor and stretched and that I work mostly for the added bonus of bandits and outlaws' stuff, as well as my bed and board OR I ask for a significant raise and have twenty angry villagers stamping my face into the grass because there just ain't that much coin coming through.

HedgeWizard
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Re: Wages and Services

Post by HedgeWizard » Fri May 31, 2019 8:07 am

Zettonsperson wrote:
Fri May 31, 2019 6:02 am
My militiaperson/guardperson (solo-player) on patrol around a village usually gets paid 5cp a day + meals and accomodation.
However, using the wages calculations, with a starting SKILL of 6 and a Law Special Skill of 1 (which is the special skill that my guardperson is employed for), I should, in fact, be receiving, in the equal market scenario, 6sp 2cp per day.
Therefore, I can continue assuming that my villager employers are poor and stretched and that I work mostly for the added bonus of bandits and outlaws' stuff, as well as my bed and board OR I ask for a significant raise and have twenty angry villagers stamping my face into the grass because there just ain't that much coin coming through.
Although he is getting meals and accommodation (my calculation assumes you are not) and the right of pillage on bandits etc. Perhaps not a bad deal in the end!

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