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Questions about priestly spell Ward

Posted: Sun Aug 11, 2019 3:04 am
by Nuvole!
There are few aspects of priestly spell Ward that are not clear to me: does the priest choose where the 3m radius area will be? Does it necessarily need to be around the priest or can it be somewhere else? If it can be somewhere else, at what distance from the priest can it be cast? If it needs to be around the priest, after casting, can the wriest walk away? If yes, what will happen to the area of the spell? Will it stay there or move with the priest?
Above all, it is not clear what is the duration of the spell: will the protected area last forever or just for a round or something in between?

Re: Questions about priestly spell Ward

Posted: Thu Oct 31, 2019 9:55 am
by Ruffnut V2
I would assume its cast around the priest but stays still even if he moves

Re: Questions about priestly spell Ward

Posted: Thu Nov 07, 2019 8:36 am
by SkinnyOrc
It talks about a "protected zone" and it restricting affected beings from "entering the area", so I took it to be on a 3m radius area and not move. But that still leaves open what range from the priest the area can be when they use the power. A number of metres equal to the Priests Devotion would work. For duration, at least a number of combat rounds equal to the Priests Devotion and it seems like it could be longer, maybe a minute per Devotion or even more.

Re: Questions about priestly spell Ward

Posted: Thu Nov 07, 2019 10:52 am
by Eddie
i love the idea of a priest just wandering around making Warded areas that are permanent!!

If not specified I would assume it isn't permanent, although I don't think it would be especially overpowered as such. Thinking about it the temples of Good gods would likely be warded against evil entities anyway.

There would need to be some kind of counter for the Evil priests.

As stated at the start, your god of choice might not like random warded areas dotted throughout the world!
would these areas be de facto "holy sites"? if so and they become desecrated by Evil would that negatively affect the god?

so many questions and possible plot lines to put into adventures :lol:

Re: Questions about priestly spell Ward

Posted: Fri Nov 08, 2019 10:57 pm
by SkinnyOrc
If it was permanent I can see some fringe cult who's made it their mission to ward the entire planet bit by bit. :)

I'd assume there's a ritual with a similar effect that's used on temples, which is permanent and covers the entire sanctified area. It's an interesting idea Ward could also apply to the priests of opposed gods. I think you could do that with the ritual even if not with the standard Ward power.

The way Ward's written you could definitely take it as cast on an area set by the caster's current location, which is what I think Ruffnut was suggesting. That's a reasonable interpretation of what it actually says, I just like it having a range.

But that's partly because I'd like more of the priest powers to vary by Devotion score, and Ward could have the area affected set by that. Half a metre diameter per Devotion point might work. So the starting priest in the rulebook would only have a 3.5m diameter area (almost half the current 3m radius), but an experienced priest could Ward a larger area than now.

Re: Questions about priestly spell Ward

Posted: Fri Jan 10, 2020 3:26 pm
by Nuvole!
After a bit of playtesting, I think that a suitable time could be a numer of rounds equal to the caster's Devotion and a radius of 30 cm per point of Devotion (minimum radius to be enough to fit the caster).
What do you think?

Re: Questions about priestly spell Ward

Posted: Sat Jan 18, 2020 5:43 am
by SkinnyOrc
Yep that works fine. Quarter of a metre radius per Devotion is probably easier to work with than adding up cm though. Good idea to say that at minimum it covers the caster. If both duration and area are set by Devotion then range can be 0 with it centred on the casters location.

I'm still not sure if it should move with them or not. The way it's written doesn't seem to suggest that but I can see it being more interesting in play. If you do allow it to move with them then you also need to decide what happens if the caster moving forward brings an affected creature in range. Maybe they can't do that, or maybe the creature is pushed back, or maybe it's like they're physically pushing against each other.