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Best solo book authors to convert to AFF adventures

Posted: Mon Jun 22, 2020 7:41 am
by Slloyd14
So someone on Facebook was asking which FF books were easiest to convert. I was going down the list of books before realizing that I was including every book by Keith Martin. His books are mainly hubs/sandbox explorations so the only thing to change would be the encounters. Here are the Keith Martin books:

Stealer of Souls
Vault of the Vampire
Master of Chaos
Tower of Destruction
Island of the Undead
Night Dragon
Legend of Zagor
Revenge of the Vampire

Other books I suggested were Scorpion Swamp (sandbox already!) and Forest of Doom (almost sandbox. Ian Livingstone doesn't allow the character to go back but that's easily solved) and Keep of the Lich Lord (has a very Fabled Lands feel to it because it is by the Fabled Lands authors).

City of Thieves would be easier to convert because there is a source book on Blacksand.

Also, thinking about it, Demons of the Deep wouldn't be too bad to convert. That is by US Steve Jackson who also did Scorpion Swamp. His books were very sandbox like. His other book was Robot Commando which would be an easy book to convert to Stellar Adventures.

Will it be possible to get permission to do stuff to other authors' work b sides SJUK and IL?

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jun 22, 2020 12:29 pm
by Nuvole!
Lots (if not all) of Jon Green's gamebooks would be very suitable, starting from Curse of the Mummy and Bloodbones.

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jun 22, 2020 12:37 pm
by Nuvole!
I like the practical and respectful way that Deathtrap Dungeon was fan-converted from gamebook to RPG adventure for AFF without impacting any IP or copyright: viewtopic.php?f=13&t=452

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jun 22, 2020 1:01 pm
by Slloyd14
Nuvole! wrote:
Mon Jun 22, 2020 12:37 pm
I like the practical and respectful way that Deathtrap Dungeon was fan-converted from gamebook to RPG adventure for AFF without impacting any IP or copyright: viewtopic.php?f=13&t=452
That looks awesome!

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jun 22, 2020 1:16 pm
by Nuvole!
I run that adventure at least 30 times in my life, so far... and I still find people interested in playing it again and again... 8)

Re: Best solo book authors to convert to AFF adventures

Posted: Sat Jun 27, 2020 12:02 pm
by bottg
Official conversions of almost all of them are possible, and a few may be in the works already!

The only ones off limits are:
Dead of Night
Legend of the Shadow Warriors
Moonrunner

Re: Best solo book authors to convert to AFF adventures

Posted: Sat Jun 27, 2020 2:51 pm
by Nuvole!
It would be great to have the conversions made following the logic adventure progression (Caverns of Snow Witch, Forest of Doom, Temple of Terror, etc.)

Re: Best solo book authors to convert to AFF adventures

Posted: Fri Jul 03, 2020 7:51 am
by SkinnyOrc
Slloyd14 wrote:
Mon Jun 22, 2020 7:41 am
So someone on Facebook was asking which FF books were easiest to convert. I was going down the list of books before realizing that I was including every book by Keith Martin. His books are mainly hubs/sandbox explorations so the only thing to change would be the encounters.
I don't think I've played any of the Keith Martin books, but I'm trying to think how hubs/sandbox would work in a FF gamebook. Surely that would mean you could come back to locations you'd done before and it'd be like you hadn't already been there, with monsters back alive again and that sort of thing? Just wondering how it worked.

Re: Best solo book authors to convert to AFF adventures

Posted: Fri Jul 03, 2020 10:16 am
by Slloyd14
SkinnyOrc wrote:
Fri Jul 03, 2020 7:51 am
Slloyd14 wrote:
Mon Jun 22, 2020 7:41 am
So someone on Facebook was asking which FF books were easiest to convert. I was going down the list of books before realizing that I was including every book by Keith Martin. His books are mainly hubs/sandbox explorations so the only thing to change would be the encounters.
I don't think I've played any of the Keith Martin books, but I'm trying to think how hubs/sandbox would work in a FF gamebook. Surely that would mean you could come back to locations you'd done before and it'd be like you hadn't already been there, with monsters back alive again and that sort of thing? Just wondering how it worked.
Off the top of my head, I think he just forbade you from going to the same place twice or he wrote it in a way that meant it was pointless to return (you had to kill the monster or you found the treasure no matter what) and he told you when you couldn't go back in case you weren't ready. So the work in the AFF version would just have to be more flexible.

Re: Best solo book authors to convert to AFF adventures

Posted: Fri Jul 03, 2020 12:26 pm
by Nuvole!
I think that there may be some adventures that will prove better as RPG modules than as gamebooks, as written by the original author.

Re: Best solo book authors to convert to AFF adventures

Posted: Sat Jul 11, 2020 2:40 am
by SkinnyOrc
Sandbox these days seems to usually mean wilderness, but an indoor location like Citadel of Chaos shares a lot of the same characteristics. Although you have a goal (kill Balthus Dire) the citadel is an open environment the hero can explore in any way they want. Obviously in the gamebook your choices are restricted but that's true of all of them. As an AFF2 scenario the PCs would have a lot of freedom, although they'd need to make efforts to go unseen or disguise themselves. So to me "dungeons" are indoor sandboxes.

RPG sandboxes are also often characterised by having no plot or even goals except to explore and find treasure. Citadel of Chaos as it is in the gamebook obviously doesn't tick that box, but there are indoor adventures that do. Castle Drachenfels for WFRP1 was famous for having no plot, although that community was big on investigation and story so it wasn't seen as a good thing. For me a balance between freedom and plot is ideal.

Nuvole! wrote:
Fri Jul 03, 2020 12:26 pm
I think that there may be some adventures that will prove better as RPG modules than as gamebooks, as written by the original author.
That's bound to be true, some scenarios benefit more than others from the ability to do what they want the players get in a full RPG.

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jul 13, 2020 3:43 am
by SkinnyOrc
Thinking some more on this, the biggest question for the designer when converting a FF gamebook to an AFF2 scenario is how closely to try to stick to the plot. But the gamebook you're working on has a lot to do with that.

Take Sorcery for example. Large parts of the gamebooks are quite linear and really had to be because of the long journey they describe. That was converted closely following the same sequence of encounters and events, and you have to stick to the existing story for the party to need to follow the route and have those. For Sorcery it was the only way it could be done and I like the end result.

On the other hand the designer has more options with something like Forest of Doom. As an area of much smaller size you could detail the whole forest and not have a predefined story or sequence of encounters. Instead you could just provide the Director with a range of plot hooks (including the original one) to get the party into the forest and then have numerous things they can get involved in once there. That's more of a sand box approach.

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jul 13, 2020 5:52 am
by Slloyd14
SkinnyOrc wrote:
Mon Jul 13, 2020 3:43 am
Thinking some more on this, the biggest question for the designer when converting a FF gamebook to an AFF2 scenario is how closely to try to stick to the plot. But the gamebook you're working on has a lot to do with that.

Take Sorcery for example. Large parts of the gamebooks are quite linear and really had to be because of the long journey they describe. That was converted closely following the same sequence of encounters and events, and you have to stick to the existing story for the party to need to follow the route and have those. For Sorcery it was the only way it could be done and I like the end result.

On the other hand the designer has more options with something like Forest of Doom. As an area of much smaller size you could detail the forest and not have a predefined story or sequence of encounters. Instead you could just provide the Director with a range of plot hooks (including the original one) to get the party into the forest and then have numerous things they can get involved in once there. That's more of a sand box approach.
Forest of Doom is a good example because Darkwood Forest also has the Eye of the Dragon dungeon below it.

Re: Best solo book authors to convert to AFF adventures

Posted: Mon Jul 13, 2020 6:07 am
by SkinnyOrc
Slloyd14 wrote:
Mon Jul 13, 2020 5:52 am
Forest of Doom is a good example because Darkwood Forest also has the Eye of the Dragon dungeon below it.
I wasn't aware that was in Darkwood, it'd add a nice centre piece. I like a sand box to have multiple mini-dungeons in the style of the D&D module Night's Dark Terror, just one to several encounter areas each. The cave with the clones and a demon in FoD would be one of those. But having a full sized dungeon to be found amongst them would make for an interesting surprise.