NEW RACES-LEPRECHAUN and COMMON TROLL

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Phantomdoodler
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NEW RACES-LEPRECHAUN and COMMON TROLL

Post by Phantomdoodler » Tue May 24, 2011 12:43 pm

OK, well heres my first go at races, starting with a couple of favourites:

LEPRECHAUN

SKILL: 7
STAMINA: 4
LUCK: 7

Characteristic Bonus: +1 MAGIC (2 pts)
Starting Talents: Flight (4 pt)
Invisibility (4 pts)
Lucky (2 pts)
Racial Special Skills: Magic-Minor (1 point)
Special Skill Choices: One at 2 points, Three at 1 point
Languages: Leprechaun 4, Common 3

All Leprechauns can use their natural magic to become invisible at will, and to hover about in the air, just like the Levitate spell. Most Leprechauns develop their Wizardry skills, with Illusion and Befuddle being popular spell choices. Due to their high natural SKILL, most Leprechaun characters are more likely to improve their MAGIC and LUCK characteristics.

COMMON TROLL

SKILL: 6
STAMINA: 9
LUCK: 6

Characteristic Bonus: +2 STAMINA (2 Points)
Starting Talents: Strongarm (4 pt)
Dark Seeing (2 points)

Racial Special Skills: Strength (1 point)
Special Skill Choices: Two at 2 points, Five at 1 point
Languages: Troll 4, Common 2

Common Trolls represented here, are somewhat civilized, and found serving as mercenaries and guard across Allansia. They tend to favour large axes, clubs or polearms

Radioactive Ape Colin
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Post by Radioactive Ape Colin » Tue May 24, 2011 8:19 pm

Nice conversion work though there's no way I'd let players in my games play one; any race with a base SKILL of more than 5 has way too much of an advantage in potential starting SKILL compared to the other races. Add in abilities such as flight and invisibility at will and they end up hugely outclassing anything normal.

In the common troll's case, by the way, did you choose to forgo their 2 attacks in favour of making them more playable?

cheers!
Colin
Radioactive Ape Designs: Award-nominated publisher of Atomic Highway and other great RPGs!

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Phantomdoodler
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Post by Phantomdoodler » Wed May 25, 2011 4:56 pm

Cheers - nice work on here by the way, Colin. I often see your ideas on other forums. You may be right about the Leprechauns - I was hoping the low STAMINA would stop them being too overpowerful, but not actually having tested this, they could be.

Regarding Trolls, i hadnt really considered that, since 2 attacks seems pretty powerful in the hands of a player. I suppose they could have that as a major talent, reducing the trolls special skills to One at 2 points, Three at 1 point


Heres another favourite:

GNOME

SKILL: 4
STAMINA: 5
LUCK: 8

Characteristic Bonus: +1 MAGIC (2 Points)
Starting Talents: Dark Seeing (2 points)

Racial Special Skills: Animal Lore, Forest Lore, Underground Lore, Magic-Minor (4 points)
Special Skill Choices: Three at 2 points, Six at 1 point
Languages: Gnomish 4, Common 2

Gnomes are extremely secretive, shunning the more violent races. They are skilled with magic, and most will learn wizardry to protect themselves. The are generally rude to others and prefer their own company, but some Gnomes may turn to adventure - it would take some doing to convince them to leave their forest duties, tending to plants and animals.

Radioactive Ape Colin
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Post by Radioactive Ape Colin » Sat May 28, 2011 11:00 pm

The Gnome is much more playable and balanced for a typical adventuring party. Nice work, mate. :)

Colin
Radioactive Ape Designs: Award-nominated publisher of Atomic Highway and other great RPGs!

Dr Magister
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Post by Dr Magister » Mon May 30, 2011 4:37 pm

HAMAKEI (Always loved this race!)

SK:4 St:5 LK:8 M: 1

Racial Bonus: +1 Magic (given above)

Starting skills:

Magic Lore 1
Second Sight 1
Desert Lore 1
World Lore 1
Language: Hamakei 4
Langauge: Common: 2

Starting Talent: Learned

Special Skills: 3 at 2 points, 6 at 1

and

MAN-ORC

SK: 5 ST:8 Lk:8

Racial Bonus +2 St (given above)

Starting Skills:

Plains Lore 1
Sneaking 1
Brawling 1
Hunting 1
Language: Orcish or Common 4
Language: Orcish or Common 2 (Whichever wasn't taken before)

Special Skills: 3 at 2 points and 6 at 1 point



My girlfriend wanted me to figure out stats for a Jib-Jib. I explained that the only skills available would be Scream 4 and Suck Moss 4.

greyarea13
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Post by greyarea13 » Sat Jul 02, 2011 3:14 am

Dr Magister wrote:My girlfriend wanted me to figure out stats for a Jib-Jib. I explained that the only skills available would be Scream 4 and Suck Moss 4.
:lol:

These haven't been converted yet (feel free!), but I've stuck a bunch of beast races up on my blog here:

http://fantasygamebook.blogspot.com/201 ... ngkok.html

For Fighting Fantasy or Advanced Fighting Fantasy!

cheers

Andy

aduial
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Post by aduial » Tue Jul 19, 2011 2:10 pm

Brilliant post, Greyarea13.

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