New Special Skills:
- Combat: Guns, Heavy weapons, Starship combat, Vehicle combat
Movement: Drive, Pilot, Zero-G
Knowledge: Starship operation, Communications, Computers, Explosives, Engineering, Science
Psionics Special Skill
armour (kevlar, battle-suit etc), guns (pistols, rifles, blasters etc, all just like missile weapons in AFF), meds, heavy weapons, vehicles, spacecraft.
Possibly also robots and bioware.
Specs for lots of other high-tech equipment like sensors, comms etc can just be taken from any sci-fi rpg, e.g. Traveller.
Rules for vehicle and spaceship combat:
Really simple, just like gun/missile combat but with modifiers for range and maybe spaceship maneuverability.
Just use Sorcery rules for this, with a list of psionic 'abilities' (i.e. spells). And rename MAGIC as MIND.
Does this seem reasonable? I'll flesh out some details in subsequent posts.