MountainPeak11 wrote:Oh I actually think it does go faster with target numbers. My players always get confused about whether to roll under or roll higher, and if you ask out of the blue for them to roll something, if you reveal that it's an opposed SKILL check they're going to know there's going to be something there.
For the most part, I prefer default AFF (without TN -- although that's slightly inaccurate to say that, as roll under has an implicit TN, so it's probably best to say I prefer roll under), and I have no problem switching back and forth. However, if I were running a game and some players had difficulties, I'd probably default to roll under and ask them to declare how much they passed by (Margin of Success (or "MoS")), although I'd be open to roll over + TN if necessary (although that really feels odd to me).
I know some people on other forums see to have a pathological hatred of roll under systems, demanding roll over even when it makes things far more complicated (e.g. d% roll over 100+difficulty, and report MoS? ugh), however I've just finished a two year campaign where the dice mechanic was d20 roll under skill and report MoS, and no one had a problem with it at all. I think if you say "I beat my score by 3", or "I missed by 7" it becomes quite intuitive.