AFF for other Settings

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bottg
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AFF for other Settings

Post by bottg » Tue Feb 19, 2013 4:04 pm

So on RPG.net there is a thread about using other systems for Glorantha, and i suggested that AFF could be easily converted:

http://forum.rpg.net/showthread.php?676 ... -Glorantha

I am not that familiar with Glorantha, so what are peoples thoughts as to a conversion? I remember something similar was discussed about Dark Sun a while ago, but what other settings have people used (or planned to use) AFF for?

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Re: AFF for other Settings

Post by joesmith » Tue Feb 19, 2013 10:43 pm

I can't help with the Glorantha conversion, but we have used AFF successfully for two settings. One is a future setting similar to that of Aliens and Traveller 2300. Earth has been sterilised of life and what remains exists in colony worlds in the stars. Technology is similar to that of the Colonial Marines and the computer game Marathon. The players were a trouble shooting group investigating ruins, reports of aliens and corporations. It worked quite nicely as an investigative style dark setting. The heroic nature of the players was offset by their unknowing of everything out there. We used Fear as an additional characteristic.

The second setting was an alternate 1938 Crimson Skies pulp style adventure where Hitler never rose to power, there were no Nazis and instead Stalin and the Russians took the role of the bad guys. Aircraft, zeppelins, swarms of bad guys - AFF works very well as a pulp system. The players were a bunch of adventurers working for the Natural History Museums of London and New York.

We've finished with the sci-fi setting but we're heading back to the Red Skies where a hollow world and dinosaurs await the players zeppelin...

AFF is incredibly flexible. If you don't mind doing a little work to change the setting (such as adding guns, vehicle rules, Fear and a few new skills), then it's great and being simple players concentrate on the game, not the system.

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Re: AFF for other Settings

Post by Robb 1 » Tue Feb 19, 2013 10:49 pm

I still think that a freeway fighter post apocalypse world setting would be worth having a go at. Something I will have a go with when I get time to sit and write something (a rare thing these days)

Using the new AFF companions rules for adventuring groups/companies could be used to create rival gangs etc( don't have a copy of it yet waiting till pay day or Patriot games my local games store gets a copy in whichever comes first) but it sounds like it could work.

Also the rule for fortifications / manors might lend it self to modern application such as an oil refinery. "I only came for the gasoline springs to mind que tanker in desert being chased by feral gang a la Mad max 2 or Barter town using new rules from Blacksand.

Go a step further and you could have a modern Allansia complete with all it's stock monsters Orc and Gark biker gangs any one? (getting carried away here sorry)

My other thought would be for a Walking dead or 28 days later zombie apocalypse setting I know Ian's Blood of the zombies has done this to some extent all ready but it might be worth expanding.

For a more traditional fantasy setting Chaosium's Pendragon setting for king Arthur could be interesting. :mrgreen:

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Re: AFF for other Settings

Post by bottg » Tue Feb 19, 2013 10:55 pm

Robb 1 wrote:I still think that a freeway fighter post apocalypse world setting would be worth having a go at. Something I will have a go with when I get time to sit and write something (a rare thing these days)

Using the new AFF companions rules for adventuring groups/companies could be used to create rival gangs etc( don't have a copy of it yet waiting till pay day or Patriot games my local games store gets a copy in whichever comes first) but it sounds like it could work.

Also the rule for fortifications / manors might lend it self to modern application such as an oil refinery. "I only came for the gasoline springs to mind que tanker in desert being chased by feral gang a la Mad max 2 or Barter town using new rules from Blacksand.

Go a step further and you could have a modern Allansia complete with all it's stock monsters Orc and Gark biker gangs any one? (getting carried away here sorry)

My other thought would be for a Walking dead or 28 days later zombie apocalypse setting I know Ian's Blood of the zombies has done this to some extent all ready but it might be worth expanding.

For a more traditional fantasy setting Chaosium's Pendragon setting for king Arthur could be interesting. :mrgreen:

Some very intrigueing ideas there!

Incidentally, one of my 30-year gaming group used to be a part-owner of Patriot Games, and i was gaming with Jim (the current owner) back in 1990.....

Incidentally i still have 2 copies of the Heroes Companion in stock....

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Re: AFF for other Settings

Post by Robb 1 » Tue Feb 19, 2013 11:26 pm

Hi Graham,I know him to talk too he said you were in the same gaming group. I'm not sure he knew you had updated AFF, Would love a copy of The AFF companion but woul have to wait till next week to order one so would like to reserve one if possible don't mind if not :)

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Re: AFF for other Settings

Post by bottg » Tue Feb 19, 2013 11:32 pm

Robb 1 wrote:Hi Graham,I know him to talk too he said you were in the same gaming group. I'm not sure he knew you had updated AFF, Would love a copy of The AFF companion but woul have to wait till next week to order one so would like to reserve one if possible don't mind if not :)
No problem, one of the two copies is set aside for you. Drop me an email or PM with your address and i will reserve one, which you can then buy through the webstore at a later date

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Re: AFF for other Settings

Post by RossN » Wed Feb 20, 2013 1:03 am

I've thought AFF could make quite a good street level Supers game, especially a Golden Age one where a lot of heroes and heroines were basically badass normal types. The rules for Priests could work well for the more mytic or mutant types and you could always add Magic Items as either literal magic devices or super-scientific gadgets (a 'Ring of Invisibility' could be a 'Personal Cloaking Device')

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Re: AFF for other Settings

Post by Brimgeth » Wed Feb 20, 2013 7:55 pm

I have a Kingdoms of Kalamar campaign box set by Kenzer and Company. The world described is generic enough to port any rules system to it.
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Re: AFF for other Settings

Post by Nuvole! » Wed Feb 20, 2013 9:03 pm

On ThePiazza there is a discussion about marrying the setting and flavour of "Magic: the Gathering", a collectible card game, to a RPG (http://www.thepiazza.org.uk/bb/viewtopi ... 03#p121503).

I had a good thought about this issue and I came to the conclusion that M:tG setting, creatures and magic system (that are relatively simple) would fit very well with Advanced Fighting Fantasy ruleset (that is similarly simple and where the magic system could be cross-contaminated easily with M:tG system), with minor adjustments (for example the creatures from M:tG should all multiply by 3 or 4 their attack and defence or conversely all creatures from AFF should divide their skill and stamina by the same factor...).

The only bug of this idea is that the rights of these two games are owned by different companies... :roll:
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Re: AFF for other Settings

Post by Robb 1 » Wed Feb 20, 2013 10:57 pm

Another thought for an alternate setting for AFF.Ive been watching Ripper Street on the BBC this got me thinking a Victorian setting with or without monsters and magic. Looking for Jack the Ripper and similar cases could combine with any HG Wells story Or even Alan Moors League of extraordinary Gentlemen.You could move to later periods much as the graphic novels have Covered.

One final thought napolionic wars with Sharpe and his Rifles spell lock rifles any one? :lol:

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Re: AFF for other Settings

Post by d6&d6 » Fri Mar 01, 2013 6:21 am

With all the magic styles introduced in the Heroes Companion, it made me think that it could be used in the Elric/Stormbringer setting.

Conjuration is a big part of the saga and how about chaos magic!

Last year I've made a couple sessions of the last Elric RPG by Mongoose. Their system, Legend, is good but it's heavy compared to AFF. But their sourcebooks are great, it could be easily converted. One thing missing would be Rune magic but with a little work, it could be functionnal.

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Re: AFF for other Settings

Post by Robb 1 » Mon Mar 04, 2013 11:17 pm

Another idea for an alternate AFF setting the world of Jasper Ffords Thursday next character in Jurisfiction and book world, where PCs can book hop to prevent stories going arwy hunt down rogue extras and try to prevent mayhem in the litery world, or even smuggle cheese from the socialist republic of Wales or cause general mayhem in Swindon :wink:

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Re: AFF for other Settings

Post by Bronn » Thu Mar 21, 2013 9:25 am

I've been mucking about with an early modern, eastern european flavoured setting that may be a good fit. In my minds eye it's Renaissance fantasy Romania illustrated by Russ Nicholson and John Blanche.

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Re: AFF for other Settings

Post by Nuvole! » Sun Mar 24, 2013 9:55 pm

RossN wrote:I've thought AFF could make quite a good street level Supers game, especially a Golden Age one where a lot of heroes and heroines were basically badass normal types. The rules for Priests could work well for the more mytic or mutant types and you could always add Magic Items as either literal magic devices or super-scientific gadgets (a 'Ring of Invisibility' could be a 'Personal Cloaking Device')
I never read "appointment with F.E.A.R.", but I understood that it is the (only) Supers gamebook.
Possibly you can find some good inspiration there. :wink:
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Re: AFF for other Settings

Post by Robb 1 » Mon Mar 25, 2013 12:44 am

More non Titan ideas. Having just listened to a radio adaptation of Neil Gaimans Neverwhere. I was thinking it has potential to be an interesting setting for an AFF campaign combining a modern world with a more fantastical setting of ancient families, political inrigue, and fantastical creatures, Angels and Demons in a very unusual dungeon setting of abandoned underground tube ways and sewers with mini pockets of other times and places that fell through the cracks of London. I think there is room for magic and sorcery in the setting, eg The Lady door who can open doorways anywhere. In AFF terms a variant use of the DOP spell opening these portals, tires her so is also similar to the need for a sorcerer to use their Stamina to power their abilities. Stephen Kings Roland and the Dark Tower also strikes me as a contender for an alternate setting. 8)

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