parkusuk wrote:A warrior will probably start with SKILL 7 and 2 in Swords etc. To increase SKILL to 8 costs 160xp, so 3-4 adventures. Increasing swords to 3 costs 30. But buying bows at +1 only costs 20.
Which highlights my concern - after two adventures, that character could gain another +2 in Swords, thereby effectively maxing out. If you have a target number of 12 to aim for, only rolling a 12 will you fail. Granted he's got other special skills he can improve, but that's the same for everyone. And if everyone is increasing things at the same fast rate, then eventually, everyone is going to start impinging on everyone else's special skills. I probably didn't explain that very well, so I hope you understand what I am trying to convey
parkusuk wrote:Added to which, if you are planning a really long campaign, just drop the xp to 35 or 40 per adventure.
I'm not sure this is a fix I'd use, because by doing so, you're just slowing down the rate of character progress. Yes they won't max out too soon, but it will take that much longer for any real change to take place for the charactrer and his abilities
It may seem like I'm slating the game, I'm really not, that's not my intention. I just have huge reservations about character growth. I think this stems from its basic 'turn to page x' roots, whereby it was all created for one player and that player's character to have some simple fast fun. I don't think it translates very well into a full blown role playing game.