More on Scifi AFF2

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Slloyd14
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More on Scifi AFF2

Post by Slloyd14 » Wed Apr 10, 2013 8:31 pm

Latest post from Farsight Blogger is here:

http://farsightblogger.blogspot.co.uk/2 ... l?spref=tw
http://virtualfantasies.blogspot.com/

A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook.

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Re: More on Scifi AFF2

Post by Nuvole! » Wed Apr 10, 2013 9:37 pm

I think that appointment with F.E.A.R. and the "supers" version of the game should be another, independent version of the ruleset, different from the sci-fi one.
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torus
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Re: More on Scifi AFF2

Post by torus » Thu Apr 11, 2013 12:57 am

Hmm, not sure that a setting is really needed for this. I would focus on providing a toolkit for playing AFF in a wide variety of different SciFi settings.

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Re: More on Scifi AFF2

Post by Al Livingstone » Thu Apr 11, 2013 1:23 am

I'd prefer the toolkit approach too. Including a range of sample settings like those provided in Mini-Six or All Flesh Must Be Eaten would make this a 'must buy' for me. I don't really want a default setting with every kind of sci-fi uncomfortably shoehorned in.

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Re: More on Scifi AFF2

Post by Slloyd14 » Sat Apr 20, 2013 7:09 pm

There's been an update - it's coming along nicely.

http://farsightblogger.blogspot.co.uk/2 ... -road.html
http://virtualfantasies.blogspot.com/

A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook.

Slloyd14
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Re: More on Scifi AFF2

Post by Slloyd14 » Tue May 14, 2013 9:55 pm

http://virtualfantasies.blogspot.com/

A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook.

Nuvole!
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Re: More on Scifi AFF2

Post by Nuvole! » Tue May 14, 2013 10:43 pm

I read that he agrees with me that appointment with FEAR doesn't fit in the sci-fi setting...
Possibly a "supers" setting can be developed separately...
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Al Livingstone
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Re: More on Scifi AFF2

Post by Al Livingstone » Sat Feb 22, 2014 5:30 am

It's been a while without an update (unless I've missed it).
Does anyone know if the project is still ongoing?

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Re: More on Scifi AFF2

Post by Phantomdoodler » Sat Feb 22, 2014 7:46 pm

I am not sure that a AFF supers game would work anyway. The strength of the FF series is the world (or worlds). Appointment with fear, although a great book, doesnt have a particularly interesting world- its just a typical american city. If you wanted to run a game in Titan city, it may be a lot easier to just use your supers game of choice, and make up stats for the Titan city villains. Thats a lot easier than making a supers system based on the AWF book - the superpowers are pretty basic, and SKILL, STAMINA and LUCK just doesnt feel like a superhero game to me. Dont get me wrong, AFF is a very nice game, but I dont think you can run any game with it, especially supers settings.

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Re: More on Scifi AFF2

Post by darksoul » Sun Feb 23, 2014 8:11 am

Years back I put together a SciFi FF system.

I merged the ideas from Starship traveler, Space Assassin, Rings of Kether, Rebel Planet and Star Strider.
I know I didn't use anything from F.E.A.R, Robot commando or Sky Lord.

My favorite thing was the crew a ship combat from Starship traveler.
I liked the idea of having a crew that you could command, and I liked the idea that they could die and would be replaced by weaker crew men.

I developed a critical strike system for ship combat, a variety of new weapons and systems for ships and used the armies of darkness mass army combat rules for ship boarding battle.

Looking forward to seeing AFF scifi

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torus
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Re: More on Scifi AFF2

Post by torus » Sun Feb 23, 2014 5:29 pm

Yeah; obviously playtesting etc can take a bit of time, but I really don't think SciFi AFF should be that massive a project: mostly just adding some technology skills and equipment, and rules for vehicle & space combat (which should be very similar to the existing combat system). Keep everything lightweight and generic. So I can only assume other things intervened to delay the project.

I and others posted some ideas in a thread way back: http://arion-games.com/bb/viewtopic.php?f=13&t=305. Other threads discussed basing Psionics on Sorcery magic. Personally I would ignore the various rules that appeared in the sci-fi themed FF books, unless there is something that fits in nicely.

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torus
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Re: More on Scifi AFF2

Post by torus » Thu May 22, 2014 2:56 pm

It seems this project is no longer going..

http://farsightblogger.blogspot.co.uk/2 ... ction.html
Al Livingstone wrote:It's been a while without an update (unless I've missed it).
Does anyone know if the project is still ongoing?

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Re: More on Scifi AFF2

Post by Nuvole! » Thu May 22, 2014 9:21 pm

Oh, NOOOOOOOOO!!! :cry:
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Re: More on Scifi AFF2

Post by bottg » Fri May 23, 2014 1:37 pm

Hullalla wrote:Oh, NOOOOOOOOO!!! :cry:
Don't panic just yet...

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Re: More on Scifi AFF2

Post by Nuvole! » Sat May 24, 2014 5:10 pm

I read the draft and I noticed that it doesn expand on robot fighting (such as in Robot Commando), that could be a nice addition... after all, Robot Commando is arguably the best Sci-Fi Fighting Fantasy gamebook... :wink:
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