Thanks. You're quite right about Luck.darksoul wrote:Hi Bronn.
Just a suggestion, I'm not sure I would replace luck. Since, I've started replaying AFF lately, I've found that luck is a really important stat. It was very underappreciated when I used to play the books or the RPG. When your character didn't have a high skill, using luck rolls would be huge help in combat, especially against tougher opponents. It's also am important stat since it's used to avoid spells. I like the gaining derangements part.
As for the rest of it, I'd probably redo the increased damage idea -- the system scales nicely enough as it is with fewer points available during character creation.
So. Take two!
-- Initial stats are Skill 4, Stamina 6, Luck 8
-- You have 3 points to spend as per the rules, with no stat benefiting from more than two points.
I'd also probably put a hard cap of 6 on Skill, moving development over to special skills wholesale.