BODY, MIND & SPIRIT

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Phantomdoodler
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BODY, MIND & SPIRIT

Post by Phantomdoodler » Wed Mar 04, 2015 6:38 pm

Even with the abundance of skills, SKILL seems very outdated, even for a game based on nostalgia. I propose doing away with this completely, and having that only for npc as a gauge for how tough they are.

Instead, SKILL is replaced by:

BODY represents your physical prowess, representing strength, agility and dexterity.
MIND represents your characters intelligence, knowledge and perceptive abilities.
SPIRIT represents your characters willpower, charisma and dedication to a cause.

You start with the following basic values for your attributes, plus any bonuses for races:

BODY 4
MIND 4
SPIRIT 4
STAMINA 8 (Dwarf +2)
LUCK 8 (Human +1)
MAGIC 0 (Wood Elf +1)

You have 12 points to spend on your attributes. BODY, MIND, SPIRIT and LUCK can be increased by up to 3 points each, STAMINA can be increased by up to 4 points (each point providing +2 STAMINA) and MAGIC can be increased by up to 7.

Special Skills are now based on either BODY, MIND or SPIRIT. Combat and Movement skills are all based on BODY (except for Battle Tactics and Siege Weapons which are based on MIND). Stealth skills are based on MIND (except Sneaking and Sleight of Hand, which are based on BODY). Knowledge skills are based on MIND or MAGIC, whichever is greater (except for Bargain, Con and Leadership which are based on SPIRIT).
Gms can also vary the base attribute based on whether a test is physical, mental or social in nature. For example, a character with Sea Lore could attempt to tie a nautical rope or retain their balance on board ship during a storm (BODY), chart a course through rough seas (MIND) or attempt to persuade a sailor to engage in a dangerous mission (SPIRIT).

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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Thu Mar 05, 2015 12:05 am

I don't see AFF2 as a game based on nostalgia at all, but as a development of FF>AFF>AFF2. From my PoV it is about working with an existing game system.

Your SKILL replacement would make for a more advanced rpg, but I think that isn't what FF is about - Puffin is a children's publisher and FF was written for a teenage readership. AFF2 is written by FF fans and still has that gamebook feel.

The six stats makes it look like AD&D2, which is a different type of rpg and more suited to this kind of detail. It would also require re-writing a lot of the game mechanics to retain balance. I think it would be easier to translate Titan to the game system you prefer but we haven't finished designing it yet ;o)

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Phantomdoodler
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Re: BODY, MIND & SPIRIT

Post by Phantomdoodler » Fri Mar 06, 2015 9:44 am

Fair enough. I will probably attempt to convert to another system then, rather than try and warp AFF to fit it.

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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Fri Mar 06, 2015 5:53 pm

The trick is to bend the rules but not to break them. I think it depends on priorities. Do you want a six stat system or Titan. For me, Titan is kinda personal and AFF isn't, but they go together. Titan is playing it's own game now and doesn't care what system you use. Watch out for the Warpstone!

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Re: BODY, MIND & SPIRIT

Post by torus » Sat Mar 07, 2015 11:42 am

I thank adapting SKILL like this is ok - with a light touch you can still keep the FF feel. There have been one or two suggestions along these lines on these forums - including my own here: viewtopic.php?f=13&t=588.

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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Sat Mar 07, 2015 8:14 pm

These are related aspects of the same subject on three threads :o)

I am working with the idea that Titan can be described as a "plausible planet" which can be then adapted to different game mechanics (by someone else). The new maps and the globe use a real-world non-decimal system.

The results are then "chaotically modded and dipped in Blacksand Lobster Sauce" before being squashed into a handful of small cubes and Mr Nibbs (in character) does some drawings. After that, it's your imagination...

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Re: BODY, MIND & SPIRIT

Post by Phantomdoodler » Wed Mar 11, 2015 9:51 am

Another attempt, this time splitting up SKILL into the different types of Special Skills:

Each character is defined by 8 attributes:

FIGHTING reflects your mastery of combat based skills (excluding Bows and Thrown)
ATHLETICS reflects your mastery of movement based skills (including Bows and Thrown)
THIEVERY reflects your mastery of stealth based skills
KNOWLEDGE reflects your mastery of Knowledge based skills
PRESENCE reflects your mastery of Influence based skills*
STAMINA reflects your toughness and ability to soak damage
LUCK reflects your resistance to magic and destiny
MAGIC reflects your magical knowledge and ability to cast spells.

*Influence skills include Bargain, Con, Etiquette, Leadership, Resolve and Stewardship

During character generation, each player has 16 points to spend on their 8 attributes, spending no more than 3 points on FIGHTING, ATHLETICS, THIEVERY, KNOWLEDGE, PRESENCE and LUCK, 4 points on STAMINA, and 7 points on MAGIC.
A characters FIGHTING, ATHLETICS, THIEVERY, KNOWLEDGE and PRESENCE have a base of 4 (or a race's SKILL value -3). Knowledge based skills are always based on KNOWLEDGE not MAGIC. A typical wizard is like to have high KNOWLEDGE and MAGIC.

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torus
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Re: BODY, MIND & SPIRIT

Post by torus » Wed Mar 11, 2015 8:38 pm

I actually quite like this, even though it feels like it's moving further away from FF. I'd probably not bother with Thievery and just base the stealth skills on either Athletics or Knowledge.

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Re: BODY, MIND & SPIRIT

Post by Nuvole! » Tue Mar 24, 2015 3:07 am

I think all variances can be contemplated: depends a lot on what your objectives are.
In my case I look above all for speed, as I can play a game every several months, so I want one-shot and super quick character generation (I don't want to waste my time generating characters, but playing!), so my variances are more on the side of simplifying AFF2 (especially the bits around Special Skills and Talents), rather than complicating it by adding further detail. That's because I have different objectives.
I'm the real Nowhere man, sitting in my Nowhere land, making all my Nowhere plans for Nobody.

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Re: BODY, MIND & SPIRIT

Post by Phantomdoodler » Tue Mar 24, 2015 11:41 am

Another way of doing this would be to allow players to specialise in SKILL; at character generation, for 1 point you could increase SKILL by 2 for one type of special skill (Combat, Movement, Stealth and Knowledge). You could only do this once, and are still limited to spending 3 points on SKILL in total.

For example, a human character could, for 2 points, start with SKILL 5 (+2 Stealth), or with 3 points, SKILL 6 (+2 Knowledge).

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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Wed Mar 25, 2015 1:56 pm

You could be writing AFF3 here ;o)

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Re: BODY, MIND & SPIRIT

Post by Pożeracz zwłok » Wed Mar 25, 2015 2:04 pm

You could be writing AFF3 here ;o)
BTW - does anything happen with AFF? Some new releases? I'm constantly tracking here about tidings, but there aren't any.
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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Wed Mar 25, 2015 4:24 pm

Pożeracz zwłok wrote:BTW - does anything happen with AFF? Some new releases? I'm constantly tracking here about tidings, but there aren't any.
There are plenty of great fan adventures but writing, illustrating and getting something published takes a long time, and real life keeps getting in the way. AFF is crowd-funded anyway so maybe the fans have their own ideas on what they'd like to see next.

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Re: BODY, MIND & SPIRIT

Post by bottg » Wed Mar 25, 2015 9:16 pm

Pożeracz zwłok wrote:
You could be writing AFF3 here ;o)
BTW - does anything happen with AFF? Some new releases? I'm constantly tracking here about tidings, but there aren't any.
I have started on the Salamonis book, but with other books, paper miniatures etc that need doing, plus my other two jobs and family, things can sometimes go a bit slow!

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Re: BODY, MIND & SPIRIT

Post by Mr Nibbs » Wed Mar 25, 2015 10:49 pm

bottg wrote:I have started on the Salamonis book, but with other books, paper miniatures etc that need doing, plus my other two jobs and family, things can sometimes go a bit slow!
I have the opposite problem - everything else always go too fast!

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