House rule to account for injuries during combat

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House rule to account for injuries during combat

Postby Nuvole! » Wed Jan 06, 2016 9:30 pm

I had only limited playtesting insofar, but the early feedback was good, so I'd propose you to playtest this house rule as well: when a Character, or an NPC or a creature have their STAMINA reduced below 6 due to injury or poison (and therefore if they are generated with low STAMINA by themselves this rule will not apply until they actually get injured or poisoned) will make the following rolls with only 1D6 instead of the usual 2D6.

I was inspired to make up this house rule by Cretan Chronicles, where severely injured characters keep rolling only one die instead of two, in order to account for the serious injuries that reduce the combat (or jumping, door-knocking etc.) ability.

Please let me know how it goes!
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