Ruffnut wrote:Here it is:
I meant more specific, maybe we can all build on it in the thread...
1.) Declare actions/targets.
2.) Priestly Powers:
3.) Missile Fire:
-Declare range of attack.
-Apply Modifiers (enviro, cover, light, multiple attackers, etc)
-Are two combatants attacking each other with Missile Fire? If yes...
-Is this roll a simple defence roll?
5.) Melee Combat:
-Is one combatant fighting multiple opponents? If so, is this roll a simple defence roll?
-Apply Modifiers (enviro, cover, light, multiple attackers,etc)
-Both combatants roll 2d6 and add to SKILL or SPECIAL WEAPON SKILL.
-Are there any rolls of 1-1 or 6-6? If so,
-1-1 Always misses, roll on Fumble table (page--).
-Did opponent also roll 1-1? If so, read rules on double fumble (page--).
-6-6 Always hits, roll on Mighty Blow table (page--).
-Did opponent also roll 6-6? If so, read rules on double Mighty Blow (page--).
-If a hit occurs, roll 1d6 for damage and apply any modifiers (spell, strength, etc)
-Does armour apply to the attack form? If not, deduct damage from damage table.
-If so, roll 1d6 on Armour table and deduct from damage score.
-Deduct damage score from victim's STAMINA total.
-Declare any effects of the hit (opponent falls down stairs, drops weapon, interrupts spell, etc)
Something like this could be crowdsourced on here with everyone adding in little bits to the flowchart until we have something to go on.
If Graham is reading this, I would definitely love to be able to buy a Director's Screen with this on the inside, as well as common modifiers and reference keys to the book page. It'd be more than worth the price of the Heroes' Companion to me, honestly. Quickly resolving combat rounds and battles simply and without interrupting suspension of disbelief is AFF's greatest strength.
Anyhow, hope experienced Directors and Players can build on this. To me, this is the kind of thing the Forum is perfect for.