Gersidi

shintokamikaze
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Gersidi

Post by shintokamikaze » Sat Sep 10, 2016 7:24 pm

The Tombs of Gersidi. Does any one remember this adventure from palladium 1st edition, I was thinking has any one converted it to AFF, and if not what would be a good region to set it in?

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Re: Gersidi

Post by Nuvole! » Sat Sep 10, 2016 8:48 pm

I don't know it. Can you expand?
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Re: Gersidi

Post by shintokamikaze » Sat Sep 10, 2016 10:01 pm

Hullalla wrote:I don't know it. Can you expand?
It goes something like this,the Gersidi family were all crazy something like the Borgias, they were killing each other off and some became vamps and other undead, they are all in this tomb with a load of kick ass magic items.

The Tombs of Gersidi were first constructed by the patriarch of the family, Kinelos Gersidi (1045-1131). He was responsible for gathering the first wealth of the family. Although he was well provided for with an estate in the Old Kingdom he was an enterprising youth who started a business of helping refugees from the great purges in the Old Kingdom over the highland pass into Timiro. Only they never made it any farther than the Gersidi Valley. It was far more profitable for Kinelos to end the excursions at the Tombs of Gersidi and remove the burdens of their possessions and lives. By the time of his death Kinelos had established a large family of fifty-five and hundreds of skilled workers and servants in the Gersidi Valley.
On the death of Kinelos there ensued a brief struggle of power that ended the life of his wife and several other family members. Emerging supreme was the spinster sister of Kinelos, Freana Gersidi (1052-1136). She periodically murdered competitors until she was herself smothered with a pillow by her favorite nephew, Quentos Gersidi (1068-1148). Quentos was as perverted as popular legend ascribes to all the Gersidi family. It was he who built much of the underground crypts that make up the tombs. And because of his dedication to the bizarre cult of Dragonwright that demanded blood sacrifice he was also the one who filled many of the graves and crypts. His demise was caused by the over-enthusiastic ministrations of his own Priest of Darkness.
Manfro Gersidi (1090-1149), the last upright Gersidi, was diligent in removing all signs of the gruesome cult perpetrated by his uncle. unfortunately, no sooner had he cleaned out the vermin from the Gersidi Valley than he was poisened by his own daughter, Cheara Gersidi (1122-1164). Her death was due to a mistaken selection from her cellar of prized vintage wines and beverages -the same stock that had provided convenient deaths for over 600 citizens.
Strengthened by the support of her assassin daughter, Wikolai, Shanala Gersidi (1115-1169) held the lead position by use of the Cauldren of Obedience. Wikolai Gersidi (1134-?) was practical enough to see that she could get a better deal from her Uncle Taron and eventually killed her mother. By the time of Shanala's death only six Gersidi remained.
Taron Gersidi (1113-?) utilized his great magical powers to secure the Gersidi leadership. He then claimed the lives of the majority of the rest of the Valley with his evil experiments. The entire area was quickly abandoned and has not seen habitation until recent times.
The history of explorers into the Tombs of Gersidi began with the
great Eastern War-Leader, Mok A'Tal. Armed with the famed sword
Deathkiss, he led a mixed party of six that included his faithful shield
bearer, Alhambra Otmi. They were never heard of again.
Deciding that the place warrented further attention, the church of
Dragonwright sent Father Resad and the relic known as the Chalice of
Dragonright on a quest into the tombs. They likewise never returned.
The most recent expedition was led by a Summoner known as Artoa
They had no greater success than anyone else. It is rumor ed that just pnor to Artoa's expedition the Blackraven Guild of Thieves their own group -however they are always silent about the conclusions of their expeditions...

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Re: Gersidi

Post by shintokamikaze » Sat Sep 10, 2016 10:12 pm

shintokamikaze wrote:
Hullalla wrote:I don't know it. Can you expand?
[

Heres a sample room


(Bricked up doorway -crumbling and easily broken.) Inside are the crumbling remains of a bedroom. The cabinet is empty and there is a four-poster bed with worn bedclothes and a sagging Straw mattress. A leather covered chair seems solid but the bOllom will cave in as soon as someone sits in it. On the south wall is a covered portrait. It is a well done painting of Manfro Gersidi (with a small brass tag) that is worth ),000 gold.
The main attraction is on the east wall; a dusty gilt mirror (obscured by dust) about 5' wide and 8' tall. When the mirror surface is clean it will show the room they are in as new and bright, and each of the characters will be in fancy ga rb of an appropriate type (Bishop for clergy, Merchant for thief, etc.) with fancy jewelry and weapons. They will find that they can go through the mirror and beyond they will be wearing the beautiful clothing. As they pass through a Il of their possessions remain behind. On the other side they will be wearing the new stuff and will see only the new things in the mirror. They can easily pass through (naked). When some of them are through or when one of them reaches for the door on the other side there will be a quiet knock on the door. At that point the mirror will no longer be
permeable (no sound will pass through at anytime), but those in the new room will still be able to leave at any time. At the door is a hunchback named Hoben -he will say, "All the guests have arrived
and dinner is prepared Honored Nobles. " and attempt to escort the transformed party out of the room. Outside in a balcony, a great stair going down is visible, and a castle interior complete with dining hall and guards. The party will be introduced as:
Duke Atanal Ritmoro
Duchess Katen Ritmoro
Bishop Oto Reskalin
Lady Metissa Reskalin
Friar Breshal
Guild Master Misshini, etc... and they will be introduced to:
Lord Miklos Gersidi AR 12-22 HP fourth Soldier
Lady Ofreana Gersidi AR9-14 HP third Thief
Sir Mitland Frodomo AR10-32 HP fifth Knight
Lady Antroa Frodomo AR8-10 HP first Mercenary
Archbishop Lobredo A R 12 -16 H P fourth Priest of Darkness
Lady Annala Mydresk AR9-13 HP second Assassin , etc.
A dinner party will commence complete with a sumptuous meal. Conversation will revolve around the new administration of Ritmoro in the Duchy and will be quite friendly. Gradually all of the guards and servants, except for Hobert, will leave. At a signal from Gersidi all of the dinner guests will allempt to murder the party (there should be an equal number). No matter what the result ten minutes later there will be a pounding on the front door from the Duke 's army. They will eventually break in and either kill or hang everyone left in the place. Throughout the adventure no new characters can get in through the magic mirror nor can the mirror be broken. Damage taken, and even death, will seem totally real until the person or their corpse is brought out through the mirror. Once everyone is out, the mirror will briefly cloud over and the whole thing will start all over again from the beginning. Note that the mirror cannot be moved but that it can be broken so long as no one from the real world has passed through it.

and another

ULTIMAX DEATHSTONE REGION (Rooms 6,7 and S)
This area is infested with deformed growths of fungi and worms. The Ultimax Deathstone will allow nothing to really die in the immediate vicinity. All the rooms and corridors are filled with waist-deep purple fungus. Huge sheets and plumes of fungus also protrude from the walls . There are also enormous worms (up to 12' long) swimming through the fungus but they arc completely harmless and easy to kill (temporarily). The MANFRO creature also runs through the area. It appears as a centipede made up of 85 human bodies connected chest-to-back. It will attack with its hands and by running and curving itself around the victims. The front or rear end is a toothed maw which will attempt to attach itself to any human-sized torso. Killing
the front or rear bodies will only cause them to fall off revealing yet another maw. Destroying one of the interior bodies will cause the creature to split into two creatures with the front and back maws. Each body segment is ARS/ 8 HP/ID4 damage. The maw strikes at a -2 and does 2D6 damage. On a roll of 18 or better the maw attaches itself and the victim takes 3D6 of damage every melee round until dead or until the body containing the maw is killed.

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Re: Gersidi

Post by SkinnyOrc » Sun Sep 11, 2016 10:11 am

Google says it was included in the Palladium Fantasy RPG 1st edition rulebook but not in later editions. Was it also published on its own?

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Re: Gersidi

Post by shintokamikaze » Sun Sep 11, 2016 11:01 am

SkinnyOrc wrote:Google says it was included in the Palladium Fantasy RPG 1st edition rulebook but not in later editions. Was it also published on its own?
No, I have the pdf

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Re: Gersidi

Post by SkinnyOrc » Sun Sep 11, 2016 11:15 am

Maybe people missed it when 2nd ed came out and it got split off into it's own PDF, often happens with adventures.

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Re: Gersidi

Post by shintokamikaze » Sun Sep 11, 2016 11:25 am

SkinnyOrc wrote:Maybe people missed it when 2nd ed came out and it got split off into it's own PDF, often happens with adventures.
No I think it was only in 1st edition

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Re: Gersidi

Post by SkinnyOrc » Sun Sep 11, 2016 12:45 pm

I meant people who only had the 2nd ed books and had heard about it would still be interested. Adventures never stop being useful even if the rules change.

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Re: Gersidi

Post by bottg » Sun Sep 11, 2016 1:56 pm

It was a very dificult adventure, i know that much. I ran it about 4-5 times, and a TPK resulted every time...

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Re: Gersidi

Post by shintokamikaze » Sun Sep 11, 2016 2:37 pm

bottg wrote:It was a very dificult adventure, i know that much. I ran it about 4-5 times, and a TPK resulted every time...
Yep, this was one of the first I ever played, and the group got wiped out.
I will try to convert it for AFF2 but will tone it down a lot, many of the items are way over powerd and their is far to much gold, eg their is a room full of gold bars. I just love the back story of the Gersidi family

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Re: Gersidi

Post by Nuvole! » Sun Sep 11, 2016 4:14 pm

My first thought was to put this in Fang and convert it for the Sukhumvit family, where family clashes and faidas are well-known, then I tought that it would also fit with some noble (and mad) family in Mauristatia.
He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.

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Re: Gersidi

Post by Ruffnut » Sun Sep 11, 2016 4:15 pm

Hullalla wrote:My first thought was to put this in Fang and convert it for the Sukhumvit family, where family clashes and faidas are well-known, then I tought that it would also fit with some noble (and mad) family in Mauristatia.
But trade boats only cross the sea every 1/2 year
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.

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Re: Gersidi

Post by Nuvole! » Sun Sep 11, 2016 4:18 pm

They are two possible options: you pick either one or the other. You need a little bit more work to convert for Sukhumvit family and a little less for Mauristatia. Then it's up to you. ;)
He's a real Nowhere man, sitting in his Nowhere land, making all his Nowhere plans for Nobody.

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Re: Gersidi

Post by Ruffnut » Sun Sep 11, 2016 4:27 pm

Hullalla wrote:They are two possible options: you pick either one or the other. You need a little bit more work to convert for Sukhumvit family and a little less for Mauristatia. Then it's up to you. ;)
Ah












































:roll:
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.

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