( Apologies for strange grammar and misspellings, english is not my native language:)).
I have both the original Maelstrom and Mealstrom Domesday as well as the Classic Fantasy Toolkit and I much prefer the rules presented in domesday over the original game and as such, I would prefer to use Domesday as the core rule set for playing with the Classic Fantasy Toolkit.
So I'm looking for ideas to implement this and here are some thoughts:
Weapons and armour:
Update the lists in classic fantasy to better fit the ones presented in Domesday, the AS/DS modifications for all weapons needs to be adjusted and there's a penalty modifier for wearing heavy armour. Furthermore, perhaps reduce the weapon list in classic fantasy ( do we really need 8 different versions of polearms, all named pole-arm?).
The lifepath system and professional abilities:
The first part is perhaps not appropriate as classic fantasy involves somewhat rigid classes ( although I love the lifepath system

Well this is what I can think of right now, I'm at work and don't have the rulebooks with me

Any other suggestions?
P.S If Mr.Bottley would consider doing an updateded version of the Maelstrom Classic Fantasy Toolkit for Domesday I would buy without hesitation

Best regards, MH