Basically instead of picking Skills and Talents your heros select a number of clichés instead. These are given a value as with a normal skill and can be added to the skill check when they are appropriate. Because a cliché can have multiple uses rather than just one or a limited range then they should cost double when compared to abnormal skill.
A player has to explain why their cliché is applicable and how they are using it. The director is free to add an appropriate modifier to the roll depending on how relevant or farfeched they think it is. A Rugged handsome Barbarian vs an attention obsessed Simonis tailor could have an advantage either way depending on how they are competing.
So you could have a "Backally Blacksand Pugalist" which could be used when City Lore (Blacksand) and Brawling for example. I've also been using a character with the following set:
Self-taught HedgeWizard 2
Over confident potion maker 3
Enthusiastic Botanist 3
Classically schooled swordsman 1
Thinks he knows rhetoric 1
These can of course be used in combination with traditional skills add talents.
But why?
1. It makes setting up a character really quick, no need to wade through the list of skills and talents and try and pick the right ones.
2. Everyone, even an absolute beginner, can imagine thier hero; but they cannot necessarily translate them into a set of distinct skills.
3. There is even a section in the rulebook about creating new skills and talents...

As a nod to my source of insperation I checked my ancient Allancian dictionary and propose the name Gelós for this particular houserule
