
One think I'm wondering though...
About my suggested bonuses/penalties for All out attack (and Targeted Strike) - I'm wondering if they're too generous or too mean depending on the weapons involved.
The basic All Out attack is a -2 penalty for every +1 Stamina inflicted, so a character could go for a -6 penalty, and inflict an extra 3 Stamina points of damage.
My options for heavy swinging weapons are effectively a -1 penalty for each Stamina point of extra damage; Or for much shorter weapons a -3 penalty for every extra Stamina point inflicted.
To deliver an extra 3 points of damage as the initial example, someone wielding a heavy swinging weapon would only take a -3 Combat Total penalty; while someone with a much shorter weapon would need a -9 Combat Total penalty (never gonna happen).
I wondered whether everyone should stick to the -2 per +1 Stamina, for the level of attack they want, and THEN reduce this penalty by 1 for heavy swinging weapons, or increase it by 1 for much shorter weapons...?
So to deliver an extra 3 points of damage, someone wielding a heavy swinging weapon would take a -5 Combat Total penalty (-2 -2 -2 +1), while someone with a much shorter weapon would need a -7 (-2 -2 -2 -1) Combat Total penalty.
It keeps the modifiers a bit closer to the standard rules, but maybe isn't as intuitive or simple to work out.
What's your thoughts?