Dr Magister wrote:...in the main rules, it states that all rogues are able to escape capture and avoid pursuit in urban surroundings, and later in the book suggests possible rolls to make to do so. What it doesn't mention is how these rolls would differ from a character with any other living attempting an escape and making the same rolls. Would a -30 penalty for the captor/pursuer, similar to Perception rolls against the Hunter in the countryside, work for rogues in the cities?
I'm not clear whether you're asking one or two questions here - how do escape rolls work for non-Rogues and
do Rogues get a modifier like a Hunter when hiding from pursuers in an urban environment.
Firstly, a non-Rogue trying to escape from someone should probably have to make more rolls to get away. While a Rogue might need to leap a rooftop (Agility ST) to gain some distance (Speed ST) to allow him to hide somewhere (Perception ST), a non-Rogue might also need to identify how to travel between buildings at roof level (another Perception ST) and keep pace enough to escape (Endurance ST) without cracking under the pressure of the intimidating pursuers (Will ST). So, Rogue needs to make three Saving Throws to escape, while a non-Rogue needs six.
You might also want to modify the base rolls where more than one throw might be necessary for a non-Rogue to simulate the pressure and reduce the number of rolls where you have multiples - so, you know that the non-Rogue will need to spot a route into the rooftops, avoid a loose roof tile and find somewhere to hide. Instead of making three Perception Saving Throws, you get the player to roll once with a -20 modifier.
On top of all this, both Rogues and non-Rogues will suffer from things like bad weather, numerous pursuers, unexpected obstacles, etc.
Secondly, yes - I think if you want to check to see if a Rogue can hide from someone in an urban environment, use the same negative modifier on anyone looking for him as the Hunter. As above, you might want to reduce this multiplier if many people search or due to unexpected circumstances (fire or flood has swept the streets leaving less to hide behind!).