I've finally got round to preparing a longish Maelstrom game and have a couple of questions regarding the rules.
Firstly, in the main rules, it states that all rogues are able to escape capture and avoid pursuit in urban surroundings, and later in the book suggests possible rolls to make to do so. What it doesn't mention is how these rolls would differ from a character with any other living attempting an escape and making the same rolls. Would a -30 penalty for the captor/pursuer, similar to Perception rolls against the Hunter in the countryside, work for rogues in the cities?
Secondly, althouh the idea of a character taking more than one living is dealt with fairly exhaustively, what if one wanted to have a character stick in one career for a greater amount of time? I could have a character with all the skills and abilities of a rogue and the combat abilities of a mercenary, but what if I wanted to start play as veteran swordsman who's been a soldier for 16 years, instead of one who's been a mercenary for 8 and a thief for 8?
It seems that since there's an option for older characters, there should be the choice to stay in a single living for longer.
Thanks very much!
Dr M.
