A Hero with this Talent is able to release powerful but unpredictable battle lusts during combat. The berserker state is either triggered by rolling a double during Combat or by the Hero spending a round working themselves up into a Berserker Rage.
While in a Berserker state, for Combat Rounds equal to the Hero's SKILL the Hero may add their current Weapon Special Skill points to their Damage Roll. During this state, the Hero may not leave the battle or change opponents unless the current opponent is killed or flees the battle faster than the Berserker can keep up.
Once the Berserker state is over, the Hero loses their Weapon Special Skill bonus for the rest of the Combat, and must subtract their Weapon Special Skill from all Armor rolls to indicate their exhaustion. If the Combat ends before the Berserker Rage is burnt out, the Berserker must continue attacking, even if the only available targets are allies.
So, what do you think and what would I need to change or alter to make this Talent more balanced? Any suggestions and/or constructive criticism are welcome.
