Good to have a mechanic for where it's mostly about luck but a bit of skill comes into it too, like the library example.Slloyd14 wrote:they have luck as an attribute and sometimes luck tests can be modified by other attributes.
I can only see Dodge applying (tested directly or modifying a luck test) where it's something you got at least a moments warning of and had a chance to react to. So avoiding being hit in a rock slide definitely. A trap where a large stone ball was rolling at them down a steeply sloped corridor, bouncing off the walls, sure.
With a trap shooting a missile, Dodge might come into it if you can tell you've triggered it (a trip wire or pressure plate you can feel or a noticeable click maybe) and there's a moments delay before it shot. Then you might be able to throw yourself aside and hope that took you out of the way. The cruder the trap the more true that would be, so orc traps might be a full Dodge test but dwarf made ones pure luck to avoid, with everything between. But most IMO would be a Luck test with modifiers at best.
What about a Sixth Sense talent that gave you a chance to dodge what usually couldn't be? It might also give a bonus to awareness tests to avoid being surprised?