I am a total AFF neophyte but I derped around some and came up with some draft rules. Any feedback would be awesome. (Mucked about with it some more)
These rules allow characters to execute basic combat Deeds related to a particular skill as they attack. The steps are listed below:
1. Declare the attempted Deed to correspond with an attack on a target (ex., a Shove while attacking or charging)
2. Roll 2d6 for the attack; resolve the hit. If it misses, stop here.
3. If it’s a hit, determine if the Deed succeeds using the d6 rolled for the damage. If the value on the die is equal or less than the appropriate Special Skill (such as Strength for Shove) the Deed succeeds.
4. Resolve the effect of the Deed if it succeeded (ex., a Shoved creature is moved back 1 meter or 2 meters on a Charge) and the damage for the original attack.
Please note, some Deeds may not work against larger opponents.
Deeds should fit the situation and reflect might and daring. HERE are some examples. A PC must have a point in the associated Special Skill to attempt the Deed.
Deeds have “Standard” and “Amazing” Results. For a Deed to be eligible to be “Amazing,” players must have 4 points in a Special Skill (be a "Master") and must roll exactly 4 on the damage die. Players are encouraged to think up Deeds in the moment that follow the examples given in the link above.
The NPC target number for Deeds is 1/3 their Skill Score rounded down.