Any plan for à third édition ?

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Martigan
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Any plan for à third édition ?

Post by Martigan » Tue Mar 12, 2019 7:40 am

Maybe Graham Botley will make à third edition of aff. With the second édition of aff, i think he have better comercial success than the previous édition.

Dawndeath
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Re: Any plan for à third édition ?

Post by Dawndeath » Tue Mar 12, 2019 2:10 pm

Even though I've been buying everything available for 2e, if he did bring out a 3e, I'd still buy it. :lol:

Martigan
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Re: Any plan for à third édition ?

Post by Martigan » Tue Mar 12, 2019 6:35 pm

The game is house ruled pretty heavily for many very good reasons of gameplay balance by the community. The core of the rules is good. But some changes must become official if a third edition is published. The community of fans of AFF knows where the second edition is weak, principaly, even if they are divided on some minor things. It can be simply fix in a third edition of the game. After 8 years, why not begin to think about that ?

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LordArioch
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Re: Any plan for à third édition ?

Post by LordArioch » Tue Mar 12, 2019 6:49 pm

The rules, being remarkably simple, have as their strength the property of being open to interpretation and alteration -- if the GM sees fit. That is in no way a flaw, but an asset. Instead of a "3E", a better idea would be to have a "houserule contest" where the winning concepts are chosen by the Publisher and released as a supplement of optional "add-ons" which are not mandatory for the RAW/BtB. 8)

Martigan
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Re: Any plan for à third édition ?

Post by Martigan » Tue Mar 12, 2019 10:24 pm

I think the game need some major changes. Why a giant have 9 stamina and only the heroes can have up to 24. It is possible to update that without hurting the people who want to keep the value of the monsters in a second edition of monsters manual, compiling out of the pit and beyond the pit. The thing to do is to not to asign precise value for monsters skill and stamina and leave the director choose by his own like the guide line i suggested in the house rules suggestions section of this forum. Go look at what i have posted. I played a lot. And i think there is no challenge by playing the game like he is made to play. Skill + special skill can't go up to 18, it can't. We must keep it to 12, like in the gamebooks. And it must cost much more experience points to raise special skill and stamina. I think every director raise the characteristics of the monsters by many points in a serions campaign, not only one or two points like it is said to do. Every director knows that 18 is far overpowered in skill and special skills in a serions campaign. I run a campaign since four years and no one have reached 6 in special skills and 24 in stamina. One big monster is often enough for my party of five adventurers. But the monster have sometime 35 or 40 in stamina because the magic attacks can do 15 to 20 damage in a turn with the wizard and the sorcerer i have in my group.

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LordArioch
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Re: Any plan for à third édition ?

Post by LordArioch » Wed Mar 13, 2019 6:41 am

If a given giant has only 9 STA, then, to make him more durable, give him significant damage reduction (=armour, like thick, leathery skin, plus many layers of heavy, shaggy hides), and/or the ability to regenerate STA points after a number of combat rounds (due to some weird natural ability or a magic item on his person). As I said above, it is a flexible set of rules which encourages experimentation. Otherwise, you could rule that only magic weapons or spells do any damage.

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Re: Any plan for à third édition ?

Post by Catweazle » Wed Mar 13, 2019 1:49 pm

I think LordArioch is making a good point. Unfortunately, the word "Edition" has a bit of an unpleasant flavour in the role-playing world, given the upheavals it can create in the players' community. There are still only a handful of rulebooks available for the game, and that makes it quick to pick up for a new player, which I think is a great strength.

It would be interesting to see a "Toolkit for Long Campaigns" accessory though, with observations, suggestions and the distilled wisdom of long term directors and players, suggesting where potential pitfalls may lie (with the understanding that Peter's bug is often Paul's feature), with suggestions on how to address the issue if desired.

Some games have a nasty habit of flooding the community with product, announcing a new edition, then flooding that same market again with updated re-iterations of old books. Not all popular games do it, though. Consider Castles & Crusades, a popular OSR game; fifteen years in print and still on the first edition. Despite this the game has grown naturally and lends itself readily to being hacked. Indeed, it encourages it and published a book that was essentially a tome of advice for hacking the core game engine.

Anyway, I think I've waffled on long enough.

Cheers!

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