Converting Exile to AFF

Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Wed Mar 18, 2020 4:15 am

Exile Alchemy Conversion

As a part of my item conversion of Exile to AFF, I have completed the Alchemy conversion. Basically, Exile Alchemy is equivalent to AFF Herbalism. It includes Ingredients, the various potions and poisons that can be made from them, the recipes to make them, and a New Special Skill.

The New Special Skill is Poisoning, the art of applying poison to weapons or food, drink, clothes and whatever else you assassins think of. It comes with an OOPS table which has such results as Wasting Poison or Dying and Poisoning the Earth around your Corpse for Ten Years.
Attachments
Exile Alchemy Conversion v1.zip
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Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Wed Mar 18, 2020 5:20 am

Exile Let's Play

I just wanted to draw anybody interested to an Exile Let's Play that I found a while ago. It displays what the Exile games are about, and what they looked like, and what sort of role-playing might be possible with my adaptation to AFF and Cavea. Also, it's just good fun.

https://lparchive.org/Exile-Escape-from-the-Pit/

Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Fri Mar 27, 2020 9:37 am

Exile Items Conversion

I have now completed my conversion of the Exile items. Most of these are magical items, and I have only given their values (in AFF SP) and their AFF magic effects, not gone to the extent of converting them to AFF Enchanting grades, recipes and so forth. I have also given the descriptions with Spiderweb Software's characteristic dry humour, from the Blades of Exile open source data. Most of these items, in Exile, were intended to be effective every time for every user; I have not altered this. Tests for successful usages may be applied by Directors as interpreted.

I have finally gotten tired of this forum's painful compression requirement and created a Google Drive for my Exile Conversion project:

https://drive.google.com/open?id=1fGcbx ... k4QK7Lcnjb

(My other conversion documents and rough Cavea maps [in visible format] are present)

Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Mon Mar 30, 2020 5:56 am

Exile Skills Conversion

The skills from the Exile games, I've found, are almost entirely the same as AFF's. Only one was not, and I have created it as a new Special Skill.

• New Special Skill: Assassination. Allows a character to attempt to: A) Strike an enemy engaged elsewise in the side or back for double damage; B) Exploit gaps in an enemy’s defenses to strike for double damage; C) Strike without being noticed; or D) Carry out a Feint with the Assassination Special Skill score instead of the weapon score.

The conversion document, given the easy transference, therefore only has this new special skill and the Exile descriptions of the skills.
Attachments
Exile Skills Conversion to AFF v1.zip
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Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Mon Mar 30, 2020 7:01 am

Exile Traits and Weaknesses Conversion

Traits and Weaknesses are essentially convertible to AFF Talents and Anti-Talents. This may work for converting from other role-playing systems.
It wasn't until the second Exile game that Traits and Weaknesses were introduced during character creation. They bestowed certain advantages and affected the amount of Experience a character required for levelling. They were also great for individualising a character for role-playing.

A Weakness, or Anti-Talent, is no mere Curse nor Affliction to be simply cured. It is a problem that one either is born with or acquires. A character considering a Weakness should roll a d6. On even, they may choose a Weakness. On odd, they are a standard being. A Director may impose a Weakness.
Attachments
Exile Traits and Weaknesses to AFF Conversion v1.zip
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Zettonsperson
Posts: 20
Joined: Fri May 31, 2019 5:45 am

Re: Converting Exile to AFF

Post by Zettonsperson » Wed Apr 08, 2020 11:21 am

The First Cavean Encounter

Entree to Entrance.

Entrance is the first place that characters will enter in Cavea. They will be met, after their journey by the capricious Taker portal, by the Welcomer, Andrew, who wears a green wig and casts RAP to converse with newcomers. He points characters to a Supplier and an Explainer. There is a possibility that Entrance will be raided by the cat-people Nephilim whilst characters are exploring it. I have tried to make this encounter/scenario/adventure beginning solo-player friendly, and left enough room for Director creativity.

This is all detailed in this document: https://drive.google.com/file/d/1shst1k ... sp=sharing

I really would like some feedback and suggestions on this.

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